Quest starts in #95 (Part 1)
70% to follow-up after picking Option 2 in #108 (Part 2)
This is a sibling Event to #109 and #111
Waves
100-180
Description
The Volcano rumbles silently underneath your feet as you stroll around its paths. Everything seems calm, but then...
-- Player goes "!" - Fire Pillars effect x3 on the screen. (see artist's notes) Screen shake?--
After the fiery rumble, the Volcano goes back to its normal, dormant state. You look behind you, and find the same Pokémon that lead you to the abandoned Shinx, Growlithe and Buizel.
It's Entei. And it seems like it has decided you are a worthy foe.
Biomes
VOLCANO
Options offered to the player
[ ] Try to capture it
Battle. Winning adds Entei to your party. Counts for meta progression
"Entei agrees to joining your team if you can prove yourself to it in battle"
Balls cannot be used
Entei has 6 shield bars.
Combat is under Sunny Day effects
Start of combat: Entei uses Dragon Dance and Sacred Fire
Setup 1:
Moveset: Sacred Fire, Earthquake, Solar Beam, Dragon Dance
Ability: 50% for HA
IVs: Each IV rolls three times and picks the highest.
Items: Leppa Berry x1, Lum Berry x1
Rewards: Guaranteed Charcoal in rewards.
[ ] Ask for a true challenge
A true challenge, for an achievement
"Entei accepts your challenge. The ground trembles and steamy eruptions seem to power him up to the strongest he can get.".
Balls cannot be used
Entei has 7 shield bars and is omniboosted.
Combat is under Sunny Day effects
Start of combat: Entei uses Reflect, Light Screen, Dragon Dance, and Sacred Fire
Unlocks achievement "The Legend of Fire- Defeated Entei at its strongest"
Rewards: Guaranteed 5 master-ball tier items. Equip x1 Magnet on each team member.
Explanation/Notes on Design
At the moment, it is a forced encounter as I assume that it would be clear to the player at this point that they are chasing one of the three Legendary Beasts.
Option 1 is easier and captures Entei on winning.
Option 2 is considerably harder and unlocks an achievement, as well as gives a big boost to that run in the form of "pick whichever masterball item you want", more or less. This one is designed to only be beatable by well-prepared players.
Notes to Artists
In an ideal world, the Fiery pillars go off on the enemy's field, and Entei shows in the middle of them, where its sprite would be normally.
Notes to Developers
I'm using the same logic as Fiery Fallout for the "Start of combat effect", but I worry about KO's. In any case, this is something that could also happen in that Event, as a Volcarona could Fire Spin a low HP Pokémon and KO it, and then it'd the following moves (or crash the game, or who knows)
Event Name
Entei's Chosen
Rarity Tier
Part of a "Quest"
Rarity Tier - Other. Please Specify
Quest starts in #95 (Part 1) 70% to follow-up after picking Option 2 in #108 (Part 2) This is a sibling Event to #109 and #111
Waves
100-180
Description
The Volcano rumbles silently underneath your feet as you stroll around its paths. Everything seems calm, but then...
-- Player goes "!" - Fire Pillars effect x3 on the screen. (see artist's notes) Screen shake?--
After the fiery rumble, the Volcano goes back to its normal, dormant state. You look behind you, and find the same Pokémon that lead you to the abandoned Shinx, Growlithe and Buizel.
It's Entei. And it seems like it has decided you are a worthy foe.
Biomes
VOLCANO
Options offered to the player
[ ] Try to capture it
Battle. Winning adds Entei to your party. Counts for meta progression
"Entei agrees to joining your team if you can prove yourself to it in battle"
Balls cannot be used
Entei has 6 shield bars.
Combat is under Sunny Day effects
Start of combat: Entei uses Dragon Dance and Sacred Fire
Setup 1:
Rewards: Guaranteed Charcoal in rewards.
[ ] Ask for a true challenge
A true challenge, for an achievement
"Entei accepts your challenge. The ground trembles and steamy eruptions seem to power him up to the strongest he can get.".
Balls cannot be used
Entei has 7 shield bars and is omniboosted.
Combat is under Sunny Day effects
Start of combat: Entei uses Reflect, Light Screen, Dragon Dance, and Sacred Fire
Setup 2:
Unlocks achievement "The Legend of Fire- Defeated Entei at its strongest"
Rewards: Guaranteed 5 master-ball tier items. Equip x1 Magnet on each team member.
Explanation/Notes on Design
At the moment, it is a forced encounter as I assume that it would be clear to the player at this point that they are chasing one of the three Legendary Beasts.
Option 1 is easier and captures Entei on winning. Option 2 is considerably harder and unlocks an achievement, as well as gives a big boost to that run in the form of "pick whichever masterball item you want", more or less. This one is designed to only be beatable by well-prepared players.
Notes to Artists
In an ideal world, the Fiery pillars go off on the enemy's field, and Entei shows in the middle of them, where its sprite would be normally.
Notes to Developers
I'm using the same logic as Fiery Fallout for the "Start of combat effect", but I worry about KO's. In any case, this is something that could also happen in that Event, as a Volcarona could Fire Spin a low HP Pokémon and KO it, and then it'd the following moves (or crash the game, or who knows)