Open ben-lear opened 4 months ago
I think biome jumping to the rarest places should be gated behind a "Great" ME -- as much as it pains me, they need to feel somewhat unique.
Questions/Trying to get ahead of issues:
What happens if I lend one of my Pokémon but have more than one selectable one?
What happens if I lend one of my Pokémon and then fill the slot before I finish the biome?
Can I roll the same biome I'm already in?
More complexity on the Event idea:
Added Art Request as I think we need a teleporter sprite.
Re-opening until art is complete
Event Name
Teleporting Hijinks
Rarity Tier
Common
Rarity Tier - Other. Please Specify
No response
Waves
10-180 (Only on waves (??1, ??2 and ??3). [Calculation: Wave % 10 = 1, 2 or 3]
Description
"You encounter an a Teleporting Capsule in the middle of nowhere. It has some instructions on how to use it: "insert the money, and hop on the capsule." Do you want to do that?"
Where the teleporter goes is randomly rolled at the start of the encounter from this list:
Note : This biome list will require of updates after the biome rework
Biomes
ANY
Options offered to the player
[ ] Pay out of pocket
[ ] Overload the paying mechanism
[ ] Leave
Explanation/Notes on Design
Biome-swapping encounter. The fights are absolutely normal wild encounters (save for the omniboosts upon travelling)
Notes to Artists
No response
Notes to Developers
No response