Every 30 + 1 waves, give the player access to a "Pokemart employee passerby shop" where they can purchase any number of items for their team as desired. Each one of these special shops can fall into 1 of 4 categories, at random. The spawn weights of each category will vary by wave.
Categories:
Utility Items
Shows 5 utility items like Pokeballs, Lures, X items
Held Items
Shows 5 held items like Berries, Charcoal, Leftovers
Move Items (TMs)
Shows 8 TMs of Common, Great and Ultra
Evolution/Form Change Items
1 Tera Orb (if player doesn't have one)
Otherwise, random between Mega/Gmax band (if player doesn't have one)
Otherwise, 1 evolution item (e.g. Haunter, if the player has an evo)
Otherwise, 1 Rare evolution Item (e.g. Peat Moss, if the player has an evo)
Otherwise, 1 Mega Stone/Max Mushroom/Form Change Item (if the player has a form change)
Otherwise, 1 Tera shard
1 evolution item (e.g. Haunter, if the player has an evo)
Otherwise, 1 Rare evolution Item (e.g. Peat Moss, if the player has an evo)
Otherwise, 1 Mega Stone/Max Mushroom/Form Change Item (if the player has a form change)
Otherwise, 1 Tera shard
1 evolution item (e.g. Haunter, if the player has an evo)
Otherwise, 1 Rare evolution Item (e.g. Peat Moss, if the player has an evo)
Otherwise, 1 Mega Stone/Max Mushroom/Form Change Item (if the player has a form change)
Otherwise, 1 Tera shard
None of the 3 spawns above will ever show duplicate items
Additional Tera shards until there are 5 items in shop
Some items can be purchased multiple times, such as Pokeballs, Lures, Berries, TMs. The player can purchase any and all items that are available at these shops (limited by their available money)
The prices of items and item pools for each category will vary based on the wave index. When the player leaves the shop, it initiates a standard wild battle (so player does not lose a wave).
Price multiplier reference:
Potion: 0.2x
Ether: 0.4x
Revive: 2x
Full Heal: 1x
Max Revive: 2.75x
Max Potion: 1.5x
Sacred Ash: 10x
Item
Max Purchasable
Category
Wave 31 Price
Wave 61 Price
Wave 91 Price
Wave 121 Price
Wave 151 Price
Wave 181 Price
Wave 31 Weight
Wave 61 Weight
Wave 91 Weight
Wave 121 Weight
Wave 151 Weight
Wave 181 Weight
Pokeball
5
UTILITY
0.2
0.2
0.2
0.1
0.1
0.1
Great Ball
5
UTILITY
0.5
0.4
0.3
0.2
0.2
0.2
Ultra Ball
5
UTILITY
1
0.8
0.6
0.5
0.5
0.5
Rogue Ball
5
UTILITY
1.5
1.2
1
0.8
0.8
0.8
Lure
3
UTILITY
0.2
0.2
0.2
0.1
0.1
0.1
Super Lure
2
UTILITY
1
0.8
0.6
0.5
0.5
0.5
Max Lure
1
UTILITY
2
1.6
1.3
1
1
1
X Items
1
UTILITY
1
1
1
1
1
1
Dire Hit
1
UTILITY
1.2
1.2
1.2
1.2
1.2
1.2
Common TM
2
MOVE
1
0.8
0.6
0.5
0.5
0.5
Great TM
2
MOVE
2
1.6
1.3
1
1
1
Ultra TM
2
MOVE
4
3.5
3
2.5
2.5
2.5
Memory Mushroom
2
MOVE
2
1.6
1.3
1
1
1
Common Evolution Item (Link Cord)
1
FORM
4
3.5
3
2.5
2.5
2.5
Rare Evolution Item (Peat Moss)
1
FORM
6
5
4
4
4
4
Tera Orb
1
FORM
3
3
3
2
2
2
Mega Band
1
FORM
6
5
4
4
4
4
Dynamax Band
1
FORM
6
5
4
4
4
4
Mega Stone
1
FORM
6
5
4
4
4
4
Max Mushroom
1
FORM
6
5
4
4
4
4
Other Form Change Item (Sword)
1
FORM
8
7
6
6
6
6
Tera Shard
2
FORM
1
0.8
0.6
0.5
0.5
0.5
Type Boost Held Item (Charcoal)
1
HELD
4
3.5
3
2.5
2.5
2.5
Species Stat Boost Item (Light Ball)
1
HELD
4
3.5
3
2.5
2.5
2.5
Golden Punch
1
HELD
4
3.5
3
2.5
2.5
2.5
Quick Claw
1
HELD
4
3.5
3
2.5
2.5
2.5
Wide Lens
1
HELD
4
3.5
3
2.5
2.5
2.5
White Herb
2
HELD
2
1.6
1.3
1
1
1
Reviver Seed
1
HELD
6
5
4
3
3
3
Leftovers
1
HELD
6
5
4
3
3
3
Shell Bell
1
HELD
6
5
4
3
3
3
Grip Claw
1
HELD
6
5
4
3
3
3
Baton
1
HELD
6
5
4
3
3
3
Soul Dew
1
HELD
6
5
4
3
3
3
Scope Lens
1
HELD
6
5
4
3
3
3
Soothe Bell
1
HELD
6
5
4
3
3
3
Focus Band
1
HELD
6
5
4
3
3
3
King's Rock
1
HELD
6
5
4
3
3
3
Biomes
ANY
Biome - Other. Please Specify
No response
Options offered to the player
See tables above for options by wave
Explanation/Notes on Design
First (and probably only) static-type mystery encounter. Should spawn on fixed waves, and be followed by a standard wild encounter afterwards.
Event Name
Pokemart
Rarity Tier
None
Rarity Tier - Other. Please Specify
Fixed ME, no rarity
Waves
31, 61, 91, 121, 151, 181
Description
Every 30 + 1 waves, give the player access to a "Pokemart employee passerby shop" where they can purchase any number of items for their team as desired. Each one of these special shops can fall into 1 of 4 categories, at random. The spawn weights of each category will vary by wave.
Categories:
Some items can be purchased multiple times, such as Pokeballs, Lures, Berries, TMs. The player can purchase any and all items that are available at these shops (limited by their available money)
The prices of items and item pools for each category will vary based on the wave index. When the player leaves the shop, it initiates a standard wild battle (so player does not lose a wave).
Price multiplier reference: Potion: 0.2x Ether: 0.4x Revive: 2x Full Heal: 1x Max Revive: 2.75x Max Potion: 1.5x Sacred Ash: 10x
Biomes
ANY
Biome - Other. Please Specify
No response
Options offered to the player
See tables above for options by wave
Explanation/Notes on Design
First (and probably only) static-type mystery encounter. Should spawn on fixed waves, and be followed by a standard wild encounter afterwards.
Notes to Artists
No response
Notes to Developers
No response