Note: title should not display for this one, instead show something like "???" to the player.
Rarity Tier
Rogue
Rarity Tier - Other. Please Specify
No response
Waves
10-180
Description
A cloaked woman, a mystic, stands in your way. Her mystical powers seem to make her impervious to her surroundings, no matter where you're meeting her. But you've met her before. You will meet her again.
You're sure of this.
"I have seen your futures, your pasts. Child, do you see them too?"
Her voice bounces around your head, as it wasn't just her talking to you but more of "her" talking from... different timelines, different realities.
Biomes
ANY
Biome - Other. Please Specify
No response
Options offered to the player
[ ] "I see my futures, my pasts. I see them too"
Her hand reaches out and touches you. You lose consciousness, everything goes black. Then, you see everything, all the temporal lines, all your different selves, all your "yous" past and future, everything that has made you, everything that will be you.
When you wake up from the trance, the woman (was it a woman? perhaps a ghost?) is gone.
Your team has changed.
Roll 2 random party members.
Each transform into a PKMN with BST equal to the base BST of the transforming PKMN +90 to +110, rounding down if necessary. If no option can be found, open the range again, to +80 to +120, and pick a random one, until a PKMN is found. A PKMN cannot turn into itself again. Megas, Gmax, Paradox, UB and forms are banned from showing this way.
Tangela (435) can turn into Togekiss (545), Gyarados, Snorlax, Kingdra, Blissey, Milotic, Electivire, Magmortar, Haxorus, Hydrapple (all of them 540), Lapras, Crobat, Swampert (all 535)... Cloyster, Vaporeon, Torterra, Jolteon (all 525).
Mega Mewtwo X (780) will look up, but there's nothing legal, so it'll keep "widening the range" until it reaches -60 to +260, at which point it would turn into Arceus.
Shedinja (236) would turn into Uknown (336), Delibird or Luvdisc (both 330).
Once the first two PKMN are done "randomizing", repeat the process for the other 4, but starting with a weaker jump of +40 to +50 instead.
Important note: There are further restrictions to avoid ending up with a team of box legendaries if you hit this late:
Once all the final BST are retrieved, some caps are applied:
Cap 1: only one PKMN is allowed to be at or above 680. If 2nd transformation would go over 680, move it to cap 2.
Cap 2: only two PKMN are allowed to be at or above 570 BST (including the Cap 1 PKMN). If a 3rd PKMN is found at Cap 2, move it to Cap 3.
Cap 3: Other than the Cap 1 and Cap 2 PKMN, all the other must be below 570 BST. If a 3rd, 4th, 5th or 6th BST is found at or above 570 BST, move to be from a pool spanning BSTs from [535, 570), excluding Poison Trio, Urshifu, Ogerpon and Swampert.
Part 2: For each new PKMN in your party that's at or below 535 BST, unlock it permanently as if you had caught it.
Part 2.5: For all PKMN you already owned, get a candy, (regardless of BST).
Part 3: After the PKMN randomization is done, randomize a move of each of the new PKMN (random slot) in your party, by pulling from their list of eggmoves. If the PKMN is unlocked and the eggmove wasn't, unlock the eggmove.
Part 4: After the PKMN randomization and the move randomization are done. Randomize the 2nd type of each PKMN.
Arcanine would turn from Fire -> Fire/Random
Lapras would turn from Water/Ice -> Water/Random
Part 5: Any PKMN below or at 450 BST (2nd stage reg starters breakpoint) gets +20 BST to 3 stats (via an item like the Shuckle juice from #106 )
+20 to HP
+20 to the lowest of atk/spatk
+20 to the lowest of def/spdef
Part 5 Example: If any of your PKMN was unlucky enough to turn into Magcargo (Ludvisc -> Magcargo):
It goes from 60/50/120/90/80/30 (430 BST) to 80/70/120/90/100/30 (490 BST)
Part 5 Example 2: If were running a really weak BST when you found this, like Sunkern (Sunkern -> Fletchling):
It goes from 45/50/43/40/38/62(278 BST) to 65/50/43/60/58/62(338 BST) Fletchling.
This BST buffs persists through his evolution to Talonflame.
This is intended so getting this ME early is also good and you don't trash the PKMN immediately.
Part 6: Unlock the passives of the PKMN that had them unlocked prior to the transformation (for this run only).
Also unlock one more passive if there are still any PKMN with passives locked (for this run only).
Part 7: Buff each IV of each party member by 2. If the resulting IV is better than what it is for your box starter's, unlock it permanently (if the starter is also unlocked).
Part 8: Randomize each PKMN's ability, pulling from the ones that species can have. Lower chance for HA, so it's not just 1/3 or 1/2 to get it. If you own the PKMN and it's not unlocked, unlock it.
Part 9: Small reward screen that offers a Shroom, 5x RogueBalls, and two different Nature Mints.
Intended to either help with catching different mons or fixing some moves/natures.
Aftermath: "You go on, not wandering what even just happen. You now know, this are your PKMN, this have always been your PKMN".
[ ] "Stranger Danger"
You do not know this woman. Stay away
Explanation/Notes on Design
What this does essentially:
For this run:
If you have a high BST team (hit this late), often you'll end up with:
A box legendary, a pseudo/mythical, 4 regional starters / Eeveelutions / similar strength PKMN
The highest BST average your party will have is 586 BST
The more expected number is an average of 565 BST
The worse hit, assuming you still hit all caps, is 558 BST.
They all randomized 2nd typing
They all have 1 eggmove from the species they are now + their former movesets
Same no. of passive unlocks on the same mons (with their new species passives) + another unlock for a random mon.
Slightly better IVs on each mon.
Random nature on each mon.
A random ability of their species. 1/8th of it being a HA.
A chance for a few lower-tiered PKMN unlocks (Common and Rare in 99% situations), some eggmoves unlocks some of the time, some IV unlocks some of the time. A full randomization of the team that also bumps BST quite a bit, unless you're somehow running a full team of legendaries (how?). It opens up I think a fun run where everything is a bit chaotic but you can still discard some of the "bad" PKMN and find new ones along the way.
Event Name
A Weird Dream?
Note: title should not display for this one, instead show something like "???" to the player.
Rarity Tier
Rogue
Rarity Tier - Other. Please Specify
No response
Waves
10-180
Description
A cloaked woman, a mystic, stands in your way. Her mystical powers seem to make her impervious to her surroundings, no matter where you're meeting her. But you've met her before. You will meet her again.
You're sure of this.
"I have seen your futures, your pasts. Child, do you see them too?"
Her voice bounces around your head, as it wasn't just her talking to you but more of "her" talking from... different timelines, different realities.
Biomes
ANY
Biome - Other. Please Specify
No response
Options offered to the player
[ ] "I see my futures, my pasts. I see them too"
Her hand reaches out and touches you. You lose consciousness, everything goes black. Then, you see everything, all the temporal lines, all your different selves, all your "yous" past and future, everything that has made you, everything that will be you.
When you wake up from the trance, the woman (was it a woman? perhaps a ghost?) is gone.
Your team has changed.
Roll 2 random party members.
Each transform into a PKMN with BST equal to the base BST of the transforming PKMN +90 to +110, rounding down if necessary. If no option can be found, open the range again, to +80 to +120, and pick a random one, until a PKMN is found. A PKMN cannot turn into itself again. Megas, Gmax, Paradox, UB and forms are banned from showing this way.
Tangela (435) can turn into Togekiss (545), Gyarados, Snorlax, Kingdra, Blissey, Milotic, Electivire, Magmortar, Haxorus, Hydrapple (all of them 540), Lapras, Crobat, Swampert (all 535)... Cloyster, Vaporeon, Torterra, Jolteon (all 525).
Mega Mewtwo X (780) will look up, but there's nothing legal, so it'll keep "widening the range" until it reaches -60 to +260, at which point it would turn into Arceus.
Shedinja (236) would turn into Uknown (336), Delibird or Luvdisc (both 330).
Once the first two PKMN are done "randomizing", repeat the process for the other 4, but starting with a weaker jump of +40 to +50 instead.
Important note: There are further restrictions to avoid ending up with a team of box legendaries if you hit this late:
Once all the final BST are retrieved, some caps are applied:
Cap 1: only one PKMN is allowed to be at or above 680. If 2nd transformation would go over 680, move it to cap 2.
Cap 2: only two PKMN are allowed to be at or above 570 BST (including the Cap 1 PKMN). If a 3rd PKMN is found at Cap 2, move it to Cap 3.
Cap 3: Other than the Cap 1 and Cap 2 PKMN, all the other must be below 570 BST. If a 3rd, 4th, 5th or 6th BST is found at or above 570 BST, move to be from a pool spanning BSTs from [535, 570), excluding Poison Trio, Urshifu, Ogerpon and Swampert.
Part 2: For each new PKMN in your party that's at or below 535 BST, unlock it permanently as if you had caught it.
Part 2.5: For all PKMN you already owned, get a candy, (regardless of BST).
Part 3: After the PKMN randomization is done, randomize a move of each of the new PKMN (random slot) in your party, by pulling from their list of eggmoves. If the PKMN is unlocked and the eggmove wasn't, unlock the eggmove.
Part 4: After the PKMN randomization and the move randomization are done. Randomize the 2nd type of each PKMN.
Part 5: Any PKMN below or at 450 BST (2nd stage reg starters breakpoint) gets +20 BST to 3 stats (via an item like the Shuckle juice from #106 )
Part 5 Example: If any of your PKMN was unlucky enough to turn into Magcargo (Ludvisc -> Magcargo):
Part 5 Example 2: If were running a really weak BST when you found this, like Sunkern (Sunkern -> Fletchling):
Part 6: Unlock the passives of the PKMN that had them unlocked prior to the transformation (for this run only).
Part 7: Buff each IV of each party member by 2. If the resulting IV is better than what it is for your box starter's, unlock it permanently (if the starter is also unlocked).
Part 8: Randomize each PKMN's ability, pulling from the ones that species can have. Lower chance for HA, so it's not just 1/3 or 1/2 to get it. If you own the PKMN and it's not unlocked, unlock it.
Part 9: Small reward screen that offers a Shroom, 5x RogueBalls, and two different Nature Mints.
Aftermath: "You go on, not wandering what even just happen. You now know, this are your PKMN, this have always been your PKMN".
[ ] "Stranger Danger"
Explanation/Notes on Design
What this does essentially:
A chance for a few lower-tiered PKMN unlocks (Common and Rare in 99% situations), some eggmoves unlocks some of the time, some IV unlocks some of the time. A full randomization of the team that also bumps BST quite a bit, unless you're somehow running a full team of legendaries (how?). It opens up I think a fun run where everything is a bit chaotic but you can still discard some of the "bad" PKMN and find new ones along the way.
Notes to Artists
_Ideally we get:
Notes to Developers
Notes are kind of sprinkled in the description