AsdarDevelops / PokeRogue-Events

Event's devving team fork for the browser based Pokémon fangame heavily inspired by the roguelite genre.
https://pokerogue.net
GNU Affero General Public License v3.0
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[Event] Weather Forecast (Common) #138

Open frutescens opened 1 month ago

frutescens commented 1 month ago

Event Name

Weather Forecast

Rarity Tier

Common

Rarity Tier - Other. Please Specify

No response

Waves

X1-X3

Description

The player encounters a Castform with a strange device that will change the biome's weather to a different one in exchange for a berry or one move's PP. This could lead to the weather changing to a beneficial, neutral, or negative one for the player, but I believe that this helps add to a rogue-like's risk calculation aspect.

Example Case 1: A player is in the Forest biome and it is raining, weakening their fire-type counter to the Pokemon of that biome. They can change the weather to most-likely acquire a weather that does not weaken their fire-type moves to the Pokemon, making progress easier.

Example Case 2: A player is in the Seabed/Ocean/Biome (no weather) and is somewhat struggling with the encounters there. They could take a risk and change the weather to a possibly more beneficial one, risking the 23~% chance to change the weather to Rainy(20%)/Heavy Rain(3%) and strengthening the encounters there.

Option 1 - Give Berry

Note: Cannot set terrain Common Weather Types (20%-22.5%):

Uncommon Weather Types (7.5%-10%):

Rare Weather Types (3.3%)

Option 2 - Use a move.

Fire Type --> Sunny, Harsh Sunlight (95, 5) Water Type --> Rain, Heavy Rain (95, 5) Flying Type --> Foggy, Strong Winds (95, 5) Ice Type --> Snowy, Hail (80, 20) Rock/Ground Type --> Sandstorm Grass Type --> Grassy Terrain + Random weather Electric Type --> Electric Terrain + Random weather Fairy Type --> Misty Terrain + Random weather Psychic Type --> Psychic Terrain + Random weather All other types --> Random weather.

Biomes

ANY

Biome - Other. Please Specify

No response

Options offered to the player

Explanation/Notes on Design

I think that this would be a good encounter that involves some level of risk calculation but doesn't alter the odds dramatically in terms of gameplay + is unrelated to items / stats. Battles will still have the same level of difficulty + weather/terrain is only one aspect of battles. A fire-type may have an easier time in a biome without the rain, but it may have to handle Chlorophyll-boosted opponents instead. In addition, this resulting weather will be reset with the next biome.

Notes to Artists

No response

Notes to Developers

No response

ben-lear commented 1 month ago

Only minor nitpicks about the “lore” of the encounter here. I don’t think there’s much reason for there to be a machine, as Castform can create the weather effects on its own. Maybe instead it could be more like:

“You encounter a Castform that seems curious about your pokemon. Or perhaps it’s just hungry for some food?”

options:

ben-lear commented 1 month ago

Maybe we could also add an option to recruit the cast form, by battling it or by casting a weather move of your own

frutescens commented 1 month ago

The machine is there to explain why the Castform can suddenly inflict the harsh sunlight / heavy rain / strong winds weather. But, it could be handwaved by saying the Castform was extra pumped up