AsdarDevelops / PokeRogue-Events

Event's devving team fork for the browser based Pokémon fangame heavily inspired by the roguelite genre.
https://pokerogue.net
GNU Affero General Public License v3.0
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[Event] Clone Battle (Great) #25

Open Opaque02 opened 1 month ago

Opaque02 commented 1 month ago

Event Name

Clone battle

Rarity Tier

Great

Waves

11-179

Description

While wandering around the laboratory, you enter a room with a weird machine and wires poking out from everywhere. Going near it, you see a glowing button...

Biomes

LABORATORY

Options offered to the player

Explanation/Notes on Design

Having the ability to gain an extra candy for a specific pokemon could be very helpful, though balancing it with an instant reward could also be good in case the player is weak or doesn't care about candies.

There could also be a penalty for leaving - maybe a 5% health loss in a random, non electric pokemon due to wires poking out.

Also for figuring out the wiring situation (option 2), maybe if you have an electric type pokemon you have a higher chance to succeed? I also feel like passing the roll should give you some xp, but I don't know how much or who to give it to if you don't have an electric pokemon?

Notes to Developers

No response

AsdarDevelops commented 1 month ago

This seems good to me so I'm adding "event implementation" label. I want @zaccie 's opinion on this one too so I'm tagging it 'balance review' as well, because this is somewhere between Great/Ultra (OP was unsure, I wrote "Great" myself).

The reason I think it should be great is that this is also biome-specific which makes it rarer in of itself, and it's only giving candies (you can get these for a legendary sure, but only if you already own them, so it's not so bad imo).

ben-lear commented 1 month ago

For option 1, press the button: You can catch it for candy, but cannot add it to your party. It will not keep any shiny/variant, or any mega/primal/g-max/non base forms

In order to avoid custom catch phase logic that says a pokemon that is caught can't actually be added to the team (?), I propose this instead: You can catch it for candy, and can add it to your party. It will be the correct variant but NOT shiny (to avoid easy candy farming), will NOT keep any mega/primal/g-max/non base forms, nor have any items from the pokemon that was copied.

ben-lear commented 1 month ago

For option 2: Will the random pokemon that you fight be a boss or normal wild encounter? I think a normal wild encounter is probably fine.

As far as rewards are concerned, perhaps it can be an IV Scanner, Great TM, Magnet, and Metal Coat that are offered.

ben-lear commented 1 month ago

As this is a Laboratory specific encounter, I think it's fine to have at Great tier. Otherwise I would propose to put it at Ultra tier

AsdarDevelops commented 1 month ago

For option 1, press the button: You can catch it for candy, but cannot add it to your party. It will not keep any shiny/variant, or any mega/primal/g-max/non base forms

In order to avoid custom catch phase logic that says a pokemon that is caught can't actually be added to the team (?), I propose this instead: You can catch it for candy, and can add it to your party. It will be the correct variant but NOT shiny (to avoid easy candy farming), will NOT keep any mega/primal/g-max/non base forms, nor have any items from the pokemon that was copied.

I think the point is that you can't add it, because you're not actually losing the team member in this whole ordeal, you are just fighting a clone of it. Otherwise you could have two of them, which isn't a thing for the most part but it will be further down the line I think (Eevee challenges).

AsdarDevelops commented 1 month ago
* [ ]  Press the button

  * _you find out the machine is a cloning device! You choose to clone a pokemon of yours, but it's evil, starting a fight. You can catch it for candy, but cannot add it to your party. It will not keep any shiny/variant, or any mega/primal/g-max/non base forms_

One issue I see about this: how do you (simply) explain to the player that they can catch, but not add to the party? I think it'd be better to forbid catching entirely, and award the candy upon defeating the PKMN instead.