AsdarDevelops / PokeRogue-Events

Event's devving team fork for the browser based Pokémon fangame heavily inspired by the roguelite genre.
https://pokerogue.net
GNU Affero General Public License v3.0
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[Event] The Labyrinth (Ultra) #40

Open flx-sta opened 3 months ago

flx-sta commented 3 months ago

Event Name

The Labyrinth

Rarity Tier

Ultra

Waves

50-150

Description

You trip and fall into a hole in the ground. You lose consciousness, but when you wake up, you find yourself in front of a large wall which seems to be a Labyrinth. Some writings on the wall seem to spell "T_e w__ out is t_r_ugh!". Do you take the chance and try getting pass through the labyrinth or try to climb your way back up?

Biomes

Options offered to the player

Explanation/Notes on Design

This ultra ME exclusively plays on the Minotaur's Labyrinth fable/myth and doesn't go overboard on the rewards, other than buffing somewhat the chances of wild shiny ME spawns.

Asdar's note: It's gated to appear 50-150 because I feel like getting the Charm for the last 20 waves only is too minimal a reward and I rather they see a different Ultra ME in that case. It's above 50 because you're fighting a pretty strong Tauros so we wan't to make sure the player is sitting at stage 2-3 evolutions.

Notes to Developers

The Labyrinth should never be the same. The correct combination should be based off the Seed. The chosen Tauros (Blaze, Aqua, Paldean, Generic (shiny, non shiny)) should be rolled by the seed RNG.

Tauros fight:

ben-lear commented 3 months ago

W/R to implementing multiple option layers, I think this could be done with not too much headache.

Overall love the idea

flx-sta commented 3 months ago
ben-lear commented 3 months ago

I created an issue for handling "multiple option selection", we can work on that feature separately before implementing this encounter I think. That feature will be useful potentially to puzzle-type encounters, etc. https://github.com/AsdarDevelops/PokeRogue-Events/issues/55

AsdarDevelops commented 3 months ago

I think this Event has an identity crisis around its rarity:

On the one hand, "Rogue" makes sense as a first take because of the underlying complexity of the crossing the labyrinth, but not so much for a few other reasons:

My "Ultra" proposal: One angle we could go for is have the chest offer a pseudo-progression like a Shiny Charm, but I'd bring down the Event's rarity to Ultra, in that case. I would also make the Tauros spawn with above higher IVs and slightly better chance at shiny, and make it catchable -- much like as if it was encountered in Safari, but perhaps a bit better even.

My all-out "Rogue" proposal:

Since in the movie Ofelia thinks she's a princess, we could go for a Princess-like Pokemon, like Diancie. Here's what I'd do.

Overall, this maths out to a 2/16 to reach Diancie unharmed (2/8 with map). and 7/16 chances to be stopped by Tauros (3/8 with map). Reaching Diancie somehow (unharmed or fighting Carbinks) would be 27/64 without map (bit less than a 50%), and 9/16 with map (bit over 50%).

Rogues odds on top of this as well as the current Biome limitations, and the fact that you might not get Diancie should offset the fact that it's a mythical.

Just defeating Tauros could earn you some Ultra-Tier loot instead.

Edit: I'm thinking reaching Diancie could trigger a fight with Tauros nevertheless, perhaps an even harder one. Defeating Tauros gets Diancie to offer to join your team, instead of fighting her -- you rescued the princess, and all that.