Open flx-sta opened 4 months ago
W/R to implementing multiple option layers, I think this could be done with not too much headache.
Overall love the idea
i wanna cheat myself
thingi but I guess we can still think about itI created an issue for handling "multiple option selection", we can work on that feature separately before implementing this encounter I think. That feature will be useful potentially to puzzle-type encounters, etc. https://github.com/AsdarDevelops/PokeRogue-Events/issues/55
I think this Event has an identity crisis around its rarity:
On the one hand, "Rogue" makes sense as a first take because of the underlying complexity of the crossing the labyrinth, but not so much for a few other reasons:
My "Ultra" proposal: One angle we could go for is have the chest offer a pseudo-progression like a Shiny Charm, but I'd bring down the Event's rarity to Ultra, in that case. I would also make the Tauros spawn with above higher IVs and slightly better chance at shiny, and make it catchable -- much like as if it was encountered in Safari, but perhaps a bit better even.
My all-out "Rogue" proposal:
Play hard on the Labyrinth and tie it to a mythical. In the Greek mythology, the Athenias just sent people to be sacrificed to the Minotaur, so there shouldn't be "anything" of interest inside. However, there are many takes on the myth in movies, one of them being Pan's Labyrinth from "Guillermo del Toro" which I think it's a hilarious coincidence. Here's the link to the Wikipedia article:
Since in the movie Ofelia thinks she's a princess, we could go for a Princess-like Pokemon, like Diancie. Here's what I'd do.
Player has to guess right 3 times, a left/right decision, to find a catchable Diancie at the deepest part of the labyrinth. A map shortens this by 1 guess.
If they guess wrong, they get a 50% chance to be caught by the Tauros and end the exploration. Tauros is not catchable, has perfect IVs, is omniboosted by 1, and has boss bars.
The other 50% wrong guess takes them to a double fight with Carbink, where both Carbink get a free Diamond Storm cast on your team. They are not bosses or omniboosted otherwise. After defeating them, you progress as if you had chosen the right path.
Overall, this maths out to a 2/16 to reach Diancie unharmed (2/8 with map). and 7/16 chances to be stopped by Tauros (3/8 with map). Reaching Diancie somehow (unharmed or fighting Carbinks) would be 27/64 without map (bit less than a 50%), and 9/16 with map (bit over 50%).
Rogues odds on top of this as well as the current Biome limitations, and the fact that you might not get Diancie should offset the fact that it's a mythical.
Just defeating Tauros could earn you some Ultra-Tier loot instead.
Edit: I'm thinking reaching Diancie could trigger a fight with Tauros nevertheless, perhaps an even harder one. Defeating Tauros gets Diancie to offer to join your team, instead of fighting her -- you rescued the princess, and all that.
Event Name
The Labyrinth
Rarity Tier
Ultra
Waves
50-150
Description
You trip and fall into a hole in the ground. You lose consciousness, but when you wake up, you find yourself in front of a large wall which seems to be a Labyrinth. Some writings on the wall seem to spell "T_e w__ out is t_r_ugh!". Do you take the chance and try getting pass through the labyrinth or try to climb your way back up?
Biomes
Options offered to the player
[ ] Enter the Labyrinth
[ ] Climb back up
Explanation/Notes on Design
This ultra ME exclusively plays on the Minotaur's Labyrinth fable/myth and doesn't go overboard on the rewards, other than buffing somewhat the chances of wild shiny ME spawns.
Asdar's note: It's gated to appear 50-150 because I feel like getting the Charm for the last 20 waves only is too minimal a reward and I rather they see a different Ultra ME in that case. It's above 50 because you're fighting a pretty strong Tauros so we wan't to make sure the player is sitting at stage 2-3 evolutions.
Notes to Developers
The Labyrinth should never be the same. The correct combination should be based off the Seed. The chosen Tauros (Blaze, Aqua, Paldean, Generic (shiny, non shiny)) should be rolled by the seed RNG.
Tauros fight:
The Tauros' forme is determined by seed number.
Before combat, Tauros hits you and your team. Every party member loses 20% HP in the process. KO any if below 0.
Start of combat: Regardless of forme, all Tauros will use:
Tauros is a boss with however many HP segments a biome boss should have at that stage + 2 (max. 5)
Regardless of Tauros forme, passive should be unlocked.
Tauros is catchable
Would be cool if it. had a custom name. like
Mino-Tauros
Tauros' movesets:
Kantonian Tauros (Sheer Force, Adamant nature, maxed IVs). x1 Silk Scarf.
Paldea Tauros (Intimidate, Adamant nature, maxed IVs) x1 Black Belt.
Paldea Tauros Blaze (Intimidate, Adamant nature, maxed IVs). x1 Charcoal.
Paldean Tauros Aqua (Intimidate, Adamant nature, maxed IVs). x1 Mystic Water.