While walking through the Abyss, an unsettling presence begins taking over you. Despair! Behind it all, a Spiritomb is the cause of the darkness.
Biomes
ABYSS + GRAVEYARD
Biome - Other. Please Specify
No response
Options offered to the player
[ ] Sense the darkness out
Requires a Dark type.
OR any of these abilities: Dark Aura, Forewarn, Justified, Mind's Eye, , Prankster, Shadow Shield, Steadfast, Telepathy, Trace.
OR any of these moves: Odor Sleuth.
"You found the cause of the evil! Revealing its power scares it off"
Award EXP of the same value as "Lost at Sea" to the PKMN that passed the check.
Apply an Aura of +1 Atk for 10 waves.
[ ] Shield yourself from it
Requires a Fairy type.
OR any of these abilities: Aroma Veil, Dazzling, Fairy Aura, Friend Guard, Guard Dog, Misty Surge, Neutralizing Gas, Pixilate
OR any of these moves: Aromatic Mist, Aurora Veil, Dazzling Gleam, Fairy Wind, Lunar Dance, Misty Terrain, Safeguard, Strange Steam.
"Your PKMN helped you resisting the evil influence"
Award EXP of the same value as "Lost at Sea" to the PKMN that passed the check.
Apply an Aura of +1 SpDef for 10 waves.
[ ] Try to fight back the influence
No requirements.
Each member of your party takes 10% max HP damage.
K.O. any below that amount instead and tell that to the player.
Fight an omniboosted boss Spiritomb. Not catchable in this fight.
After the fight -> "The Spiritomb is defeated, but you're still a bit uneasy"
Apply an aura of x2 PP decrease that lasts 5 waves.
[ ] Run as fast as you can
No requirements.
Each member of your party takes 5% max HP damage.
K.O. any below that amount instead and tell that to the player.
No fight
"You run and escape, but your mind is a swirl of dark emotions"
Apply an aura of x2 PP decrease that lasts 15 waves.
Explanation/Notes on Design
A mostly "bad Event" for Abyss -- it truly should be a terrifying Biome. Many available things to be able to take option 1 and 2, from typing to moves that aren't often had (Odor Sleuth) to moves/abilities that are fairly frequent (Prankster, Trace, Dazzling Gleam).
Idea is that tracking moves and resistance to Dark or being a Dark type help you find Spiritomb, whereas the Fairies either shelter you or clear the air with an widespread Fairy move to reveal Spiritomb.
The other options are the "bad" ones, where you can still choose how exactly your punishment will be -- immediate if you are strong (option 3) or delayed if you can't even hold that right now (option 4, laying heavy on the aura effect).
Notes to Artists
We can use normal Spiritomb's art, but some effect similar to Volcarona's event would be cool for option 3 and 4.
Event Name
"Unsettling Presence"
Rarity Tier
Common
Rarity Tier - Other. Please Specify
No response
Waves
11-179
Description
While walking through the Abyss, an unsettling presence begins taking over you. Despair! Behind it all, a Spiritomb is the cause of the darkness.
Biomes
ABYSS + GRAVEYARD
Biome - Other. Please Specify
No response
Options offered to the player
[ ] Sense the darkness out
[ ] Shield yourself from it
[ ] Try to fight back the influence
[ ] Run as fast as you can
Explanation/Notes on Design
A mostly "bad Event" for Abyss -- it truly should be a terrifying Biome. Many available things to be able to take option 1 and 2, from typing to moves that aren't often had (Odor Sleuth) to moves/abilities that are fairly frequent (Prankster, Trace, Dazzling Gleam).
Idea is that tracking moves and resistance to Dark or being a Dark type help you find Spiritomb, whereas the Fairies either shelter you or clear the air with an widespread Fairy move to reveal Spiritomb.
The other options are the "bad" ones, where you can still choose how exactly your punishment will be -- immediate if you are strong (option 3) or delayed if you can't even hold that right now (option 4, laying heavy on the aura effect).
Notes to Artists
We can use normal Spiritomb's art, but some effect similar to Volcarona's event would be cool for option 3 and 4.
Notes to Developers
Spiritomb's moveset:
Spiritomb's ability: