Asek3 / Oculus

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Flickering white dots on the screen #592

Open Vladyslav1728 opened 7 months ago

Vladyslav1728 commented 7 months ago

What happened?

The problem is that on my screen, especially in dark caves when using shaders Complementary and others, flickering white dots appear all over the screen at the junctions of the boxes, you can see this in the photo if you look closely. I tried to find out which mod is to blame for this since I play on assembly, but no matter how much I try to figure it out, I can’t. This bash created almost every second mod from my build. If you download purely embeddium and oculus, there is no bug, but if you add a couple of mods, it immediately appears. I have had this problem for a long time, and I am sure that this is not the fault of my video card, I did not change anything in the settings and did not enable smoothing

Screenshots

2024-03-28_17 15 48

Relevant log output

No response

Minecraft Version

Minecraft 1.20.1

Oculus Version

Oculus mc1.20.1-1.6.15a

Rubidium / Embeddium Version

[1.20.1] Embeddium 0.3.11

Operating System

Windows 11

What is your GPU?

NVidia RTX 3060 Laptop

Java Version

Java 22

Additional context

No response

ChakatStormCloud commented 6 months ago

Also experiencing this with the BSL shader in dark areas with bloom on it's especially noticeable, as every single block edge will have these flickering cracks. (windows 10, rtx 2060, Oculus 1.6.15a, embeddium 0.3.14, minecraft 1.20.1,)

https://github.com/Asek3/Oculus/assets/16537322/bba4bdb3-05ef-4fa4-a99f-f7661c019743

PetiPuss commented 4 months ago

I have the same issue when i try disabling FXAA and TAA

PetiPuss commented 4 months ago

Also experiencing this with the BSL shader in dark areas with bloom on it's especially noticeable, as every single block edge will have these flickering cracks. (windows 10, rtx 2060, Oculus 1.6.15a, embeddium 0.3.14, minecraft 1.20.1,)

seamcracking.mp4

So i've been experimenting and it seems that the mod Handcrafted was causing this issue

RoosterCatt commented 4 months ago

I'm getting this in base vanilla though just Iris shaders installed and texture packs

Krimatoria commented 2 months ago

I have such a bug in Vanilla 1.20.1, but when adding Embeddium, it goes away, in a large build, when adding Shaders and Oculus, it appears again. Sometimes some mod activates it and you need to look for a conflict. It seems that just something is not working correctly.

  1. Changing texture details
  2. Nvidia settings
  3. adding ModelFix in this case does not affect the problem in any way.

2024-09-01_10 59 06 2024-09-01_10 59 08

Krimatoria commented 2 months ago

Also experiencing this with the BSL shader in dark areas with bloom on it's especially noticeable, as every single block edge will have these flickering cracks. (windows 10, rtx 2060, Oculus 1.6.15a, embeddium 0.3.14, minecraft 1.20.1,)

seamcracking.mp4

Yes, it looks exactly the same with Insanity Shader

Krimatoria commented 2 months ago

This is a very old and strange problem, it exists in vanilla and with shaders it is most noticeable. We need a fix on the side of the Oculus mod if possible. When adding mods, the problem may either go away or appear, it has something to do with the textures of the blocks. The embendium makes these points practically invisible, perhaps the solution is somewhere there. Just add it to vanilla minecraft without oculus, shaders and other mods. I have written below a solution that works for me now, but it does not fix the problem, rather it just makes it less noticeable, on some blocks that differ from vanilla there is still a problem. image

agreeable-frog commented 2 months ago

Same issue for me, turning on FXAA in the shader settings or in the control panel hides the problem because those single white pixels are being averaged out but there is definitely something going wrong.

Krimatoria commented 2 months ago

Same issue for me, turning on FXAA in the shader settings or in the control panel hides the problem because those single white pixels are being averaged out but there is definitely something going wrong.

I have them back even with FXAA enabled in nvidia and in the embeddium itself