Open Vladyslav1728 opened 7 months ago
Also experiencing this with the BSL shader in dark areas with bloom on it's especially noticeable, as every single block edge will have these flickering cracks. (windows 10, rtx 2060, Oculus 1.6.15a, embeddium 0.3.14, minecraft 1.20.1,)
https://github.com/Asek3/Oculus/assets/16537322/bba4bdb3-05ef-4fa4-a99f-f7661c019743
I have the same issue when i try disabling FXAA and TAA
Also experiencing this with the BSL shader in dark areas with bloom on it's especially noticeable, as every single block edge will have these flickering cracks. (windows 10, rtx 2060, Oculus 1.6.15a, embeddium 0.3.14, minecraft 1.20.1,)
seamcracking.mp4
So i've been experimenting and it seems that the mod Handcrafted was causing this issue
I'm getting this in base vanilla though just Iris shaders installed and texture packs
I have such a bug in Vanilla 1.20.1, but when adding Embeddium, it goes away, in a large build, when adding Shaders and Oculus, it appears again. Sometimes some mod activates it and you need to look for a conflict. It seems that just something is not working correctly.
Also experiencing this with the BSL shader in dark areas with bloom on it's especially noticeable, as every single block edge will have these flickering cracks. (windows 10, rtx 2060, Oculus 1.6.15a, embeddium 0.3.14, minecraft 1.20.1,)
seamcracking.mp4
Yes, it looks exactly the same with Insanity Shader
This is a very old and strange problem, it exists in vanilla and with shaders it is most noticeable. We need a fix on the side of the Oculus mod if possible. When adding mods, the problem may either go away or appear, it has something to do with the textures of the blocks. The embendium makes these points practically invisible, perhaps the solution is somewhere there. Just add it to vanilla minecraft without oculus, shaders and other mods. I have written below a solution that works for me now, but it does not fix the problem, rather it just makes it less noticeable, on some blocks that differ from vanilla there is still a problem.
Same issue for me, turning on FXAA in the shader settings or in the control panel hides the problem because those single white pixels are being averaged out but there is definitely something going wrong.
Same issue for me, turning on FXAA in the shader settings or in the control panel hides the problem because those single white pixels are being averaged out but there is definitely something going wrong.
I have them back even with FXAA enabled in nvidia and in the embeddium itself
What happened?
The problem is that on my screen, especially in dark caves when using shaders Complementary and others, flickering white dots appear all over the screen at the junctions of the boxes, you can see this in the photo if you look closely. I tried to find out which mod is to blame for this since I play on assembly, but no matter how much I try to figure it out, I can’t. This bash created almost every second mod from my build. If you download purely embeddium and oculus, there is no bug, but if you add a couple of mods, it immediately appears. I have had this problem for a long time, and I am sure that this is not the fault of my video card, I did not change anything in the settings and did not enable smoothing
Screenshots
Relevant log output
No response
Minecraft Version
Minecraft 1.20.1
Oculus Version
Oculus mc1.20.1-1.6.15a
Rubidium / Embeddium Version
[1.20.1] Embeddium 0.3.11
Operating System
Windows 11
What is your GPU?
NVidia RTX 3060 Laptop
Java Version
Java 22
Additional context
No response