The Glowing Eyes mod, which uses a RenderLayer to draw a non-light dependent texture on the player, breaks in several ways. I have gotten reports of it:
Not rendering the layer without shaders
Making the rendering orientation dependent (turning the head in certain ways makes it not render)
Screenshots
In all screenshots, glowing eyes are enabled
Without shaders
With shaders
Screenshot to show orientation dependency, with shaders
Relevant log output
No log
Minecraft Version
1.20.1
Oculus Version
oculus-mc1.20.1-1.7.0.jar
Rubidium / Embeddium Version
embeddium-0.3.18+mc1.20.1-all.jar
Operating System
Windows 10
What is your GPU?
Unknown, as it is not me that encountered and tested this problem
What happened?
The Glowing Eyes mod, which uses a RenderLayer to draw a non-light dependent texture on the player, breaks in several ways. I have gotten reports of it:
Screenshots
In all screenshots, glowing eyes are enabled Without shaders With shaders Screenshot to show orientation dependency, with shaders
Relevant log output
Minecraft Version
1.20.1
Oculus Version
oculus-mc1.20.1-1.7.0.jar
Rubidium / Embeddium Version
embeddium-0.3.18+mc1.20.1-all.jar
Operating System
Windows 10
What is your GPU?
Unknown, as it is not me that encountered and tested this problem
Java Version
Java 17
Additional context
No response