Asek3 / Oculus

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[1.18.2] Invisible Fluids in Tinkers' Construct Containers with Shaders #81

Open aethaerya opened 2 years ago

aethaerya commented 2 years ago

What happened?

Reproduce with: Tinkers' Construct 3.5.0.17 Mantle 1.9.20 Oculus 1.2.4 Rubidium 0.5.2a Complementary Shaders v4.4

Screenshots

image

Relevant log output

No response

Minecraft Version

1.18.2

Iris Version

Oculus 1.2.4

Sodium Version

Rubidium 0.5.2a

Operating System

Windows 10

What is your GPU?

RTX 2060 Mobile

Java Version

Eclipse Adoptium Java 17

Additional context

No response

kanbara commented 2 years ago

i have the same issue too

ShibeTemple commented 2 years ago

Can confirm

RickieGamer commented 2 years ago

Can confirm as well

Skylord-Crow commented 2 years ago

Can confirm as well. Looking in the meltery, fluids DO render. but are extremely transparent. Only difference was a change of tint on the blocks behind the meltery.

Running Oculus, Rubidium and TC on a 12900k, and a 970. Using Astralux Shaders, but tested with Sildurs, Complementary, Sora, and others.

remplerus commented 2 years ago

can also confirm this with any non-vanilla fluid

ZeroOneNineMODS commented 2 years ago

Issue solved. I found a fix but it will remove the animations for fluids.

Locate the file in the config folder: tconstruct-client.toml change TankFluidMode = false to true

aethaerya commented 2 years ago

Issue solved. I found a fix but it will remove the animations for fluids.

It is a workaround, but not a solution. It is generally preferred that it be fixed on Oculus' end.

DioEgizio commented 2 years ago

Upstream iris 1.3.0 fixes this (for the fabric port, so it'd probably work on oculus/TiC forge too)