Asfianda / agk

Automatically exported from code.google.com/p/agk
0 stars 0 forks source link

3D Sounds #507

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
In a 3D game where distances between objects (and sounds associated with) are 
constantly checked, it could be cool to update the volume of a specific sound 
to be more realistic ... (engine sound, when racing near an explosion etc...)

SetSoundVolume(iID,iVol)

Original issue reported on code.google.com by mikema...@gmail.com on 10 Mar 2013 at 3:00

GoogleCodeExporter commented 8 years ago

Original comment by P.S.John...@gmail.com on 22 Mar 2013 at 3:03

GoogleCodeExporter commented 8 years ago
Set the play position in the sound would be useful too

PlaySound(iID,StartPosition,iVol)

Original comment by eb9...@gmail.com on 28 Mar 2013 at 1:02

GoogleCodeExporter commented 8 years ago
Also 3D sound. TGC, why are you not using OpenAL on ALL platforms?? SOOOOO 
flexible.

Read from here: 
http://forum.thegamecreators.com/?m=forum_view&t=204510&b=41&msg=2445518#m244551
8

Hurry up, I want useful sound commands! ;)

Original comment by clon...@yahoo.com.au on 7 Apr 2013 at 4:57

GoogleCodeExporter commented 8 years ago
SetSoundInstanceVolume added to AGK version 2, changed request to 3D sounds and 
planned for 3D update.

Original comment by P.S.John...@gmail.com on 26 Aug 2014 at 4:10