AshLancer / QFG3-Fan-Patch

An unofficial update for Quest for Glory III: Wages of War that builds on Sierra's anthology release and NewRisingSun's speed fixes. Fixes crashes, lockups, dead ends, glitches, sprites/animations, sounds/music loops, and text. Restores cut content. Written in SCI programming language using the SCI Companion 3.0 tool. Please use the latest version!
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Clarifying some paladin disqualifying actions that are optional to encounter #4

Open lwcorp opened 4 years ago

lwcorp commented 4 years ago

You mentioned a list of actions that disqualify a fighter from becoming a paladin. But almost half of them are optional sequences. Can you clarify if each of the following disqualify you even if you don't encounter that sequence in the first place?

  1. Taking any action other than RUNNING after Harami during the chase What if you avoid encountering his theft? See this.
  2. Leaving the bazaar at night without helping Harami What if you just don't go the bazaar at night? Harami is the only reason go there anyway.
  3. Letting the baby meerbat die What if you avoid encountering this sequence? It's possible to take the vine right in the first sequence.
  4. Abandoning Manu in the cage in the jungle What if you avoid meeting Manu while he's in the cage? See this.
AshLancer commented 4 years ago

Hello, I'm very sorry for not replying!

To answer ALL of your questions, each check is made in the script for that specific room and ONLY during those sequences. SCI is instance-oriented and uses conditional statements. If an instance doesn't run (i.e. if you don't go through the sequence), it's impossible for you to accidentally trip the flag that disqualifies your fighter. You're perfectly safe!

lwcorp commented 4 years ago

Better late than never. :-) I e-mailed you though as a reminder but you never replied to it.

Can you mention in the readme something like "if you never encounter these sequences they won't disqualify you"?