An unofficial update for Quest for Glory IV: Shadows of Darkness that builds on Sierra's anthology release and NewRisingSun's speed fixes. Fixes crashes, lockups, dead ends, glitches, sprites/animations, sounds, music, and text. Restores cut content and audio. Written in SCI programming language using the SCI Companion 3.0 tool.
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Game crashes at Squidstone arc after freeing bonzai #10
The game crashes in a weird way after knocking off the rocks that are trapping the bonzai at Squidstone arc.
After the bonzai slips down, the hero starts sliding instead of walking. After a few attempts to walk, the game crashes.
I verified the version, it's 1.1a.
EDIT:
I tested it some more, and it turns out that simply throwing a rock at the bonzai leaves the hero in a "sliding" state. While in that state, attempting to walk causes a crash:
Throwing another rock at any other target restores the hero's state, and you can walk again without a crash.
The problem is that once the bonzai is freed, the hero is in the "sliding" state, but the game prevents us from throwing any more rocks, displaying a message "You missed." Attempting to walk or pick up the bonzai in that state leads to a crash.
The game crashes in a weird way after knocking off the rocks that are trapping the bonzai at Squidstone arc.
After the bonzai slips down, the hero starts sliding instead of walking. After a few attempts to walk, the game crashes.
I verified the version, it's 1.1a.
EDIT: I tested it some more, and it turns out that simply throwing a rock at the bonzai leaves the hero in a "sliding" state. While in that state, attempting to walk causes a crash:
Throwing another rock at any other target restores the hero's state, and you can walk again without a crash.
The problem is that once the bonzai is freed, the hero is in the "sliding" state, but the game prevents us from throwing any more rocks, displaying a message "You missed." Attempting to walk or pick up the bonzai in that state leads to a crash.