Closed 5H4Z closed 2 years ago
We have several sections of the code where we allow exhausted dice to be raised or lowered (e.g. Magic Syphon where the player has no unexhausted dice) and those still trigger Keepsake status tokens
Ok, the work remaining is to ensure that lowerdie actually has to lower a die (i.e. doesn't count basics), and raisedie conversely.
We have several sections of the code where we allow exhausted dice to be raised or lowered (e.g. Magic Syphon where the player has no unexhausted dice) and those still trigger Keepsake status tokens