AskingQuestions / Shadeup

A language for WebGPU that makes writing shaders easier
https://shadeup.dev
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UE5.2 compatibility - Indirect instancing #12

Open NicoBrug opened 1 year ago

NicoBrug commented 1 year ago

Hello,

I used the shadeup CLI to set up a blank project with a plugin containing a module dedicated to indirect instancing. I'm having a lot of problems compiling with unreal 5.2 Can't find : FRHICommandListImmediate::Get() CreateStructuredBuffer() & CreateVertexBuffer() Not member of FRHICommandListImmediate InitRHI in [...]VertexFactor.h not found in base class

(and multiple error in .ush)

Can you give me more information about shadeup - Indirect instancing support in 5.2?

Thanks !