Open TheEnbyWitch opened 1 year ago
UPDATE: Adding
PublicIncludePaths.AddRange(new string[]
{
"Runtime/Renderer/Private"
});
to my .Build.cs seems to have worked, which is probably not the best solution but at least it compiled.
Thanks for the report and follow-up solution!
That include path you added should already be in both the CLI tool and the online example ZIPs.
I'm curious, did you use the shadeup CLI command or example ZIP from the website to create this shader? If you used the CLI, did you create a new module using it or use an existing one?
Hey @AskingQuestions, I used the CLI and created a new module.
Hello! I tried creating a compute shader with material graph and the compiler is complaining about "MeshDrawCommands.h" not existing, even though it's there in "Runtime/Renderer/Private"