HResult: -2146233066
HelpLink:
Message: TimeSpan overflowed because the duration is too long.
Source: mscorlib
StackTrace: at System.TimeSpan.Interval(Double value, Int32 scale)
at System.TimeSpan.FromMinutes(Double value)
at MedLaunch.Classes.GamesLibraryVisualHandler.FormatMinutesToString(Double minutes)
at MedLaunch.Classes.GamesLibraryVisualHandler.<>c__DisplayClass3_0.b__0()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
**** Exception detail - 21.04.2018 11:01:19 - ****
HResult: -2146233066 HelpLink:b__0()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Message: TimeSpan overflowed because the duration is too long. Source: mscorlib StackTrace: at System.TimeSpan.Interval(Double value, Int32 scale) at System.TimeSpan.FromMinutes(Double value) at MedLaunch.Classes.GamesLibraryVisualHandler.FormatMinutesToString(Double minutes) at MedLaunch.Classes.GamesLibraryVisualHandler.<>c__DisplayClass3_0.
**** Exception detail - 21.04.2018 11:01:19 - ****
HResult: -2146233066 HelpLink:b__0()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at System.Windows.Application.Run()
at MedLaunch.App.Main()
Message: TimeSpan overflowed because the duration is too long. Source: mscorlib StackTrace: at System.TimeSpan.Interval(Double value, Int32 scale) at System.TimeSpan.FromMinutes(Double value) at MedLaunch.Classes.GamesLibraryVisualHandler.FormatMinutesToString(Double minutes) at MedLaunch.Classes.GamesLibraryVisualHandler.<>c__DisplayClass3_0.
MedLaunch freezes once I click on them and then crashes shortly after. They all worked fine before I've updated to the latest version.
I used to have the same problem before with a previous update. The only solution was to delete and re-scrape all of my games.