Asnivor / MedLaunch

A Windows (.NET) Front-End for the Mednafen Emulator
http://medlaunch.asnitech.co.uk/
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Certain games crash Medlaunch if I try to select them after an update #215

Open ghost opened 6 years ago

ghost commented 6 years ago

**** Exception detail - 21.04.2018 11:01:19 - ****

HResult: -2146233066 HelpLink:
Message: TimeSpan overflowed because the duration is too long. Source: mscorlib StackTrace: at System.TimeSpan.Interval(Double value, Int32 scale) at System.TimeSpan.FromMinutes(Double value) at MedLaunch.Classes.GamesLibraryVisualHandler.FormatMinutesToString(Double minutes) at MedLaunch.Classes.GamesLibraryVisualHandler.<>c__DisplayClass3_0.b__0() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)


**** Exception detail - 21.04.2018 11:01:19 - ****

HResult: -2146233066 HelpLink:
Message: TimeSpan overflowed because the duration is too long. Source: mscorlib StackTrace: at System.TimeSpan.Interval(Double value, Int32 scale) at System.TimeSpan.FromMinutes(Double value) at MedLaunch.Classes.GamesLibraryVisualHandler.FormatMinutesToString(Double minutes) at MedLaunch.Classes.GamesLibraryVisualHandler.<>c__DisplayClass3_0.b__0() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at MedLaunch.App.Main()


MedLaunch freezes once I click on them and then crashes shortly after. They all worked fine before I've updated to the latest version.

I used to have the same problem before with a previous update. The only solution was to delete and re-scrape all of my games.

Asnivor commented 6 years ago

This should now be sorted in the latest dev build