Rocket Spleef Rush music does not play when expected. Setting is enabled via ModMenu and game music volume is set to 60%.
Steps to reproduce the behaviour:
Enter a game of Rocket Spleef Rush
Verify that game music volume is audible and Rocket Spleef Rush music is enabled
Play the game, and notice the absence of music.
Expected behaviour
Expected Rocket Spleef Rush music to play after the pre-game countdown ended.
System & Version Information
Java Version: OpenJDK JRE 17
Minecraft Version: 1.20.4
IslandUtils Version: 1.6.5
OS: Arch Linux (amd64)
CPU: AMD Ryzen 7 5800X3D
Additional context
In-game music works in Parkour Warrior, unlikely to be an issue with sound altogether. Using PipeWire sound server (as a PulseAudio replacement).
Rocket Spleef Rush music does not play when expected. Setting is enabled via ModMenu and game music volume is set to 60%.
Steps to reproduce the behaviour:
Expected behaviour Expected Rocket Spleef Rush music to play after the pre-game countdown ended.
System & Version Information
Additional context In-game music works in Parkour Warrior, unlikely to be an issue with sound altogether. Using PipeWire sound server (as a PulseAudio replacement).