Describe the solution you'd like
Move several checks (like for cosmetic previews) to check for an Item ID instead of analysing lore or looking at the model
Values: (so i dont forget)
mcc:island_interface.locked.upgrade.icon_glow = "Click to unlock" item
mcc:island_interface.locked.item.icon = Locked Cosmetic, Slot or Item
Describe the solution you'd like Move several checks (like for cosmetic previews) to check for an Item ID instead of analysing lore or looking at the model
Values: (so i dont forget)
mcc:island_interface.locked.upgrade.icon_glow
= "Click to unlock" itemmcc:island_interface.locked.item.icon
= Locked Cosmetic, Slot or Item