Open vpilotdesigns opened 1 year ago
Visible in blender
Not Visible in simulator
Also, as soon as I assign an image to the texture this error comes up. Even if the material is erased and crated again.
You can see it appears for about 1 second then disappears.
If this helps, this has happened for a long time before SU12, SU11, etc with Blender 3.1.2 and older versions of the official addon as well
Hi. Did you try changing the priority to a higher number?
@4evercool yes. On the video I posted the priority gets changed.
What kind of material are you using on the markings? Is that a texture or just albedo color?
@4evercool I tried both
When I used an albedo color, blender exports but I get the same behavior in the sim.
When I used a texture, blender (3.3.3) doesn't export and I get the error shown above. That is with the "custom properties" box checked. When I uncheck the box, it exports but I get the same behavior in the sim. If I go back to blender 3.1.2 it exports successfully with or without "custom properties" box checked but same behavior in the sim
Ok, and what happens if you move the projected mesh outside apron-covered area, does it show on grass? There is one more thing, if you want to use a "textureless" projected mesh, it's color should be coded by vertex color, not albedo color.
If l move it outside the apron it doesn't show. I can see the boundary box but no model inside. PMs are only seen for about a split second as seen in the video I posted. If I insert them as a scenery object, they look fine in the sim, but not visible as PM. I open the PMs with modelconverterx and they look fine.
I'll look at the vertex color method. Thanks for the tip
Current Behavior
After applying all transforms to a plane, I export it but once in the sdk editor, when added to the project as a projectedmesh, it can be seen for about a second then it becomes invisible. If I open the model with modelconverterx it looks good.
Expected Behavior
Visible at all times
Steps To Reproduce
Environment
Anything else?
No response