I recently switched from 3ds to blender. The plugin works great - huge thanks for your contribution!
I'm wondering if it is possible implement to see the Material GUID in the MSFS Material Params stack, similar way like in 3DS? Sometimes I'm copiing objects from one scene to another and it would be nice to verify that the GUID is the same. If the GUID is the same accross objects MSFS will handle them as one drawcall which is a great way to minimize effort for the GPU.
In 3DS the GUID is only added when the object gets exported:
Hello There!
I recently switched from 3ds to blender. The plugin works great - huge thanks for your contribution! I'm wondering if it is possible implement to see the Material GUID in the MSFS Material Params stack, similar way like in 3DS? Sometimes I'm copiing objects from one scene to another and it would be nice to verify that the GUID is the same. If the GUID is the same accross objects MSFS will handle them as one drawcall which is a great way to minimize effort for the GPU.
In 3DS the GUID is only added when the object gets exported:
Thanks a lot!