AsoboStudio / glTF-Blender-IO-MSFS

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Show Material GUID in the Params stack #302

Open tsgucci opened 8 months ago

tsgucci commented 8 months ago

Hello There!

I recently switched from 3ds to blender. The plugin works great - huge thanks for your contribution! I'm wondering if it is possible implement to see the Material GUID in the MSFS Material Params stack, similar way like in 3DS? Sometimes I'm copiing objects from one scene to another and it would be nice to verify that the GUID is the same. If the GUID is the same accross objects MSFS will handle them as one drawcall which is a great way to minimize effort for the GPU.

In 3DS the GUID is only added when the object gets exported: image

Thanks a lot!

y-khodja commented 6 months ago

Hello,

In Blender you can know how mush objects uses the same material here: image

There is no GUID for materials because each material is unique by its name.

Thank your for your report