Open ShadowRocks2 opened 1 day ago
Hi, could you send me little more, because I can hardly identify the problem with juste what you sent here. If you can please send me a screenshot of the console when the error happens (a screenshot of the full error stack trace) and the mods you use (a r2modman profile code is enough if you can). If you could send me this here or on discord (asonyx) I would appreciate it.
i can give you the log and code Code: 019233f2-56a0-9490-2660-95daaf4ceb5b Log: attached below My Log.txt
Ok thanks, I see now why it happened. I will patch it for the next update
game keeps getting stuck going to a planet and this is the error i get
LCTarrotCard.Networker.PopOrSpawnJesterServerRpc (System.Single popDelay) (at <435b562d68c1460e9c1da4907176a91d>:IL_014E) LCTarrotCard.Networker.rpc_handler_900698346 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.RpcParams rpcParams) (at <435b562d68c1460e9c1da4907176a91d>:IL_0049) Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E) Rethrow as Exception: Unhandled RPC exception! UnityEngine.Debug:LogException(Exception) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, RpcParams&) Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&) Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager) Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32) Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue() Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage) Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage) Unity.Netcode.<>c:b 0_0()