Asparagus15 / GaussianShader

code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
Other
288 stars 23 forks source link

About the loss in the code #11

Closed scy04 closed 6 months ago

scy04 commented 7 months ago

I am wondering if there is something wrong with your LOSS in the code. if iteration<opt.normal_reg_util_iter: losses_extra['predicted_normal'] = predicted_normal_loss(render_pkg["normal"], render_pkg["normal_ref"], render_pkg["alpha"])

The results will be blurred if this loss is computed.