Asparagus15 / GaussianShader

code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
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Creating a new bsdf_256_256.bin #9

Open Contrail97 opened 8 months ago

Contrail97 commented 8 months ago

Hi there! I need to create a new envmap from the .hdr file I just downloaded, but I can't convert the .hdr file into .bin format, is there a code or paper for such things?

yyzzyy78 commented 2 months ago

Hello, have you solved this problem? @Asparagus15 @Contrail97

Actually, I don't understand the meaning of this file and why it is used in the subsequent calculation and optimization process.

https://github.com/Asparagus15/GaussianShader/blob/de77861c0ee29de6ad797b5ad16d8d3e35e59e76/scene/NVDIFFREC/light.py#L157

The loaded fg_lookup is used in different datasets, and fg_lookup seems not to be optimized during the training process.

I would appreciate for answering my questions!