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split_num is sometimes being forgotten and reset to 0.
#30
AsphaltWindows
closed
4 years ago
1
Benchmarking
#29
AsphaltWindows
opened
4 years ago
0
Memory bug in bdt
#28
AsphaltWindows
closed
4 years ago
1
Add random-play
#27
AsphaltWindows
closed
4 years ago
1
Random player not actually random
#26
AsphaltWindows
closed
4 years ago
1
Tools for interrogating BDT model.
#25
AsphaltWindows
opened
4 years ago
0
Issue: Selfplay quickly leads to model convergence.
#24
AsphaltWindows
opened
4 years ago
0
PGN support
#23
AsphaltWindows
opened
4 years ago
1
Remove old python code
#22
AsphaltWindows
closed
4 years ago
1
Evaluation Models
#21
AsphaltWindows
opened
4 years ago
0
Position evaluation comparison.
#20
AsphaltWindows
opened
4 years ago
0
Training data curation and improved labeling.
#19
AsphaltWindows
opened
4 years ago
0
Search
#18
AsphaltWindows
opened
4 years ago
0
Add non-deterministic move-comparison functions.
#17
AsphaltWindows
closed
4 years ago
1
Migrate selfplay to use the shared object harness library
#16
AsphaltWindows
closed
4 years ago
1
Create support for lichess bot api
#15
AsphaltWindows
opened
4 years ago
1
Fix model_arena bug causing segfaults when retrieving position classification.
#14
AsphaltWindows
closed
4 years ago
1
Multi-node models should reuse references to static info
#13
AsphaltWindows
opened
4 years ago
0
Change cnbp prediction to be toggle-able with regard to preprocessing
#12
AsphaltWindows
closed
4 years ago
1
Refactor the project structure
#11
AsphaltWindows
closed
4 years ago
1
reduce amount of allocation for results arrays, with a constant-space allocator or at least having the caller manage the memory.
#10
AsphaltWindows
closed
4 years ago
1
multi-threading
#9
AsphaltWindows
opened
4 years ago
0
Allow for pluggable search algo
#8
AsphaltWindows
opened
4 years ago
0
Allow for pluggable move-selection
#7
AsphaltWindows
opened
4 years ago
0
Move playing harness to C/C++ for better performance
#6
AsphaltWindows
closed
4 years ago
1
Standardize return type of models on probability vs log of probability
#5
AsphaltWindows
closed
4 years ago
1
Adopt a C/C++ movegen library for better play-through performance
#4
AsphaltWindows
opened
4 years ago
0
Move training harness to C for performance improvement
#3
AsphaltWindows
closed
4 years ago
1
Implement BDG (graph instead of tree)
#2
AsphaltWindows
opened
4 years ago
0
BDT to use combine performance tracking with the split_threshold for node splitting
#1
AsphaltWindows
closed
4 years ago
1