Assambra / Free-MMORPG

MIT License
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We need a other behaviour for save the position #58

Open Assambra opened 10 months ago

Assambra commented 10 months ago

actually we store every movement the position data into the CharacterObject to read the values on userRemove to store in the database. to reduce serverload only get position data from the player of the room data and then store it to db. Maybe a timer or event every x seconds a security position save in db if the server crash or something else.