Open DavidLeBonk opened 5 months ago
Using premium 1.0.8 with asset dedupelication disabled yields cleaner scenes:
On 1.0.8, it shouldn't matter whether or not asset deduplication is disabled, unless there are texture differences also.
I'll try this soon then.
I'll try this soon then.
Hi, David. Is there any difference between premium and free edition? specifically the feature of extract shader files.
Is there any difference between premium and free edition? specifically the feature of extract shader files.
Proper shader decompilation for Vulkan and DirectX is planned for the premium edition.
Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
Which release are you using?
Windows x64
Which game did this occur on?
Used on the asset bundles that are downloaded by the following app during run/playtime. I used a reversed API to download them to my computer directly, skipping the android application entirely and if you need this asset downloading program I am happy to provide it to you.
Example:
https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.nierspww
Which Unity version did this occur on?
2019.4.9f1
Is the game Mono or IL2Cpp?
Unknown
Describe the issue.
When using the premium build scenes export in a malformed manner as displayed in the following examples:
Map extracted using latest free asset ripper build: https://files.catbox.moe/9e79xy.mp4
Map extracted using latest asset ripper premium build: https://files.catbox.moe/37eofj.mp4
Relevant log output
Asset ripper free: https://files.catbox.moe/2fn9lm.log Asset ripper premium: https://files.catbox.moe/qm1nzp.log