Closed anarak-duran closed 2 years ago
Thank you for submitting your first issue here. Please be sure you have uploaded your AssetRipper.log
file. It is in the same folder as the exe file. :)
and where do I need to upload this AssetRipper.log file?
The game uses custom compression.
And what does this mean, or what should I do?
It means that the files are in a custom format.
Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
Which release are you using?
GUI Version Windows x64
Which game did this occur on?
https://drive.google.com/u/0/uc?id=1eDhw_dPzXmi_afnSz7loM2fYkOsAV3P7&export=download
This game is from Hoyovers, It just came out recently. This is a closed beta test.
Which Unity version did this occur on?
2019.4.32f1
Is the game Mono or IL2Cpp?
IL2Cpp
Describe the issue.
I wanted to deliver all files (textures, models, etc.) from the asset ripper
Relevant log output
... Import : Asset bundle 'fffc5300f8ca6be0d5d91e6b6413f698' has been found Import : Asset bundle 'mihoyo_sdk_res' has been found Import : Asset bundle 'pc' has been found Import : Mixed game structure has been found at D:\Проект для выебки\ZenlessZoneZero
System.NotImplementedException: Bundle compression '5' isn't supported at AssetRipper.Core.Parser.Files.BundleFile.IO.BundleFileBlockReader.ReadEntry(Node entry) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Parser\Files\BundleFile\IO\BundleFileBlockReader.cs:line 98 at AssetRipper.Core.Parser.Files.BundleFile.BundleFileScheme.ReadFileStreamData(Stream stream, Int64 basePosition, Int64 headerSize) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Parser\Files\BundleFile\BundleFileScheme.cs:line 211 at AssetRipper.Core.Parser.Files.BundleFile.BundleFileScheme.ReadScheme(Stream stream) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Parser\Files\BundleFile\BundleFileScheme.cs:line 59 at AssetRipper.Core.Parser.Files.BundleFile.BundleFileScheme.ReadScheme(Stream stream, String filePath, String fileName) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Parser\Files\BundleFile\BundleFileScheme.cs:line 39 at AssetRipper.Core.Structure.SchemeReader.ReadScheme(SmartStream stream, String filePath, String fileName) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Structure\SchemeReader.cs:line 54 at AssetRipper.Core.Structure.SchemeReader.LoadScheme(String filePath, String fileName) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Structure\SchemeReader.cs:line 19 at AssetRipper.Core.Structure.GameStructure.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) in D:\a\AssetRipper\AssetRipper\AssetRipper.Core\Structure\GameStructure\GameStructure.cs:line 136 at AssetRipper.Core.Structure.GameStructure.GameStructure.Load(List
1 paths, CoreConfiguration configuration, LayoutInfo layinfo) in D:\a\AssetRipper\AssetRipper\AssetRipper.Core\Structure\GameStructure\GameStructure.cs:line 66 at AssetRipper.Core.Structure.GameStructure.GameStructure.Load(IEnumerable
1 paths, CoreConfiguration configuration, LayoutInfo layinfo) in D:\a\AssetRipper\AssetRipper\AssetRipper.Core\Structure\GameStructure\GameStructure.cs:line 42 at AssetRipper.Core.Structure.GameStructure.GameStructure.Load(IEnumerable1 paths, CoreConfiguration configuration) in D:\a\AssetRipper\AssetRipper\AssetRipper.Core\Structure\GameStructure\GameStructure.cs:line 32 at AssetRipper.Library.Ripper.Load(IReadOnlyList
1 paths) in D:\a\AssetRipper\AssetRipper\AssetRipper.Library\Ripper.cs:line 130 at AssetRipper.GUI.Managers.UIImportManager.ImportFromPathInternal(Ripper ripper, String[] paths, Action1 onComplete, Action
1 onError) in D:\a\AssetRipper\AssetRipper\AssetRipper.GUI\Managers\UIImportManager.cs:line 22