AssetRipper / AssetRipper

GUI Application to work with engine assets, asset bundles, and serialized files
https://assetripper.github.io/AssetRipper/
GNU General Public License v3.0
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[Bug]: AssetRIpper #489

Closed anarak-duran closed 2 years ago

anarak-duran commented 2 years ago

Are you on the latest version of AssetRipper?

Yes, I'm on the latest release of AssetRipper.

Which release are you using?

GUI Version Windows x64

Which game did this occur on?

https://drive.google.com/u/0/uc?id=1eDhw_dPzXmi_afnSz7loM2fYkOsAV3P7&export=download

This game is from Hoyovers, It just came out recently. This is a closed beta test.

Which Unity version did this occur on?

2019.4.32f1

Is the game Mono or IL2Cpp?

IL2Cpp

Describe the issue.

I wanted to deliver all files (textures, models, etc.) from the asset ripper

Relevant log output

... Import : Asset bundle 'fffc5300f8ca6be0d5d91e6b6413f698' has been found Import : Asset bundle 'mihoyo_sdk_res' has been found Import : Asset bundle 'pc' has been found Import : Mixed game structure has been found at D:\Проект для выебки\ZenlessZoneZero

System.NotImplementedException: Bundle compression '5' isn't supported at AssetRipper.Core.Parser.Files.BundleFile.IO.BundleFileBlockReader.ReadEntry(Node entry) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Parser\Files\BundleFile\IO\BundleFileBlockReader.cs:line 98 at AssetRipper.Core.Parser.Files.BundleFile.BundleFileScheme.ReadFileStreamData(Stream stream, Int64 basePosition, Int64 headerSize) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Parser\Files\BundleFile\BundleFileScheme.cs:line 211 at AssetRipper.Core.Parser.Files.BundleFile.BundleFileScheme.ReadScheme(Stream stream) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Parser\Files\BundleFile\BundleFileScheme.cs:line 59 at AssetRipper.Core.Parser.Files.BundleFile.BundleFileScheme.ReadScheme(Stream stream, String filePath, String fileName) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Parser\Files\BundleFile\BundleFileScheme.cs:line 39 at AssetRipper.Core.Structure.SchemeReader.ReadScheme(SmartStream stream, String filePath, String fileName) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Structure\SchemeReader.cs:line 54 at AssetRipper.Core.Structure.SchemeReader.LoadScheme(String filePath, String fileName) in D:\a\AssetRipper\AssetRipper\AssetRipper.Fundamentals\Structure\SchemeReader.cs:line 19 at AssetRipper.Core.Structure.GameStructure.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) in D:\a\AssetRipper\AssetRipper\AssetRipper.Core\Structure\GameStructure\GameStructure.cs:line 136 at AssetRipper.Core.Structure.GameStructure.GameStructure.Load(List1 paths, CoreConfiguration configuration, LayoutInfo layinfo) in D:\a\AssetRipper\AssetRipper\AssetRipper.Core\Structure\GameStructure\GameStructure.cs:line 66 at AssetRipper.Core.Structure.GameStructure.GameStructure.Load(IEnumerable1 paths, CoreConfiguration configuration, LayoutInfo layinfo) in D:\a\AssetRipper\AssetRipper\AssetRipper.Core\Structure\GameStructure\GameStructure.cs:line 42 at AssetRipper.Core.Structure.GameStructure.GameStructure.Load(IEnumerable1 paths, CoreConfiguration configuration) in D:\a\AssetRipper\AssetRipper\AssetRipper.Core\Structure\GameStructure\GameStructure.cs:line 32 at AssetRipper.Library.Ripper.Load(IReadOnlyList1 paths) in D:\a\AssetRipper\AssetRipper\AssetRipper.Library\Ripper.cs:line 130 at AssetRipper.GUI.Managers.UIImportManager.ImportFromPathInternal(Ripper ripper, String[] paths, Action1 onComplete, Action1 onError) in D:\a\AssetRipper\AssetRipper\AssetRipper.GUI\Managers\UIImportManager.cs:line 22

github-actions[bot] commented 2 years ago

Thank you for submitting your first issue here. Please be sure you have uploaded your AssetRipper.log file. It is in the same folder as the exe file. :)

anarak-duran commented 2 years ago

and where do I need to upload this AssetRipper.log file?

ds5678 commented 2 years ago

The game uses custom compression.

anarak-duran commented 2 years ago

And what does this mean, or what should I do?

ds5678 commented 2 years ago

It means that the files are in a custom format.