AstralOrdana / Immersive-Weathering

An abundance of new natural systems to make your world feel more alive than ever.
GNU Lesser General Public License v3.0
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Crash with Wilder wild leaves #376

Open Yoni664 opened 5 months ago

Yoni664 commented 5 months ago

Crash when the mod tries to generate leaf piles from the cypress tree from wilder wild, my tests consisted of the error arising when you have a large cypress tree since the error is not usually generated with the small ones, The crash was generated when I generated a cypress tree surrounded by water (left tree in the image), then I cut it down and when the leaves began to fall the game crashed.

2024-06-04_15 46 21

Versions: (BEFORE SUBMITTING A BUG REPORT, make sure you have the most up-to-date versions of Immersive Weathering, Moonlight Lib and Supplementaries) Minecraft version: 1.20.1 Immersive Weathering version: 2.0.1 Wilder wild version: 2.4.2 Moonlight Lib version: 2.11.30 Fabric API / QSL / Forge version: Fabric API 0.92.1/Fabric Loader 0.15.11 Supplementaries version: 2.8.11

Other mods: These are included in the crash log

Logs: Even if the game does not crash they may be useful! Please provide the following logs: From .minecraft/logs : "latest.log" as well as "debug.log" if it exists. From .minecraft : "launcher_log" as well as a file that starts with "hs_err" if it exists. Note: Double check that the logs are from the correct time. ex, don't give us a log from a month ago because you forgot to check the date.

launcher_log.txt latest.log crash-2024-06-04_15.49.15-client.txt

To Reproduce: Steps to reproduce the behavior. Format it as a numbered list of steps.

1.Put a tree like the left one on the image 2.Cut it down 3.Leaves will start to fall and then the game will crash

Expected behavior: The game does not crash when leaf piles spawn

Screenshots: The image from above

Additional info: Is there perhaps a chance that the crash occurs when using Leaves Be Gone due to the speed of the despawning leaves? The crash wil stop playing if the option "spawn_entity_from_decay " is set to 0

Yoni664 commented 5 months ago

Update: I think it directly has to do with something related to particles since despite having set the mentioned option to 0, the error stopped reproducing. I was even able to enter my world, but after about 5 minutes it crashed again.

crash-2024-06-04_16.19.36-client.txt

souldbminersmwc commented 4 months ago

Same issue

Kraker-zo commented 3 months ago

I Have the same problem

MihanDeNoob commented 2 months ago

Same issue

AstralOrdana commented 2 months ago

can this be replicated on 2.0.2?