AstralOrdana / Spelunkery

The Spelunkery mod for Minecraft
GNU Lesser General Public License v3.0
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Magnetic Compass Never Stops Being Drawn Toward Magnetite #156

Closed CraftyZombie closed 5 months ago

CraftyZombie commented 7 months ago

Describe the bug:

Versions: (BEFORE SUBMITTING A BUG REPORT, make sure you have the most up-to-date versions of Spelunkery, Moonlight Lib and Supplementaries) Minecraft version: 1.20.1 Spelunkery version: 1.20.1-0.3.4 Moonlight Lib version: 1.20-2.8.67 Fabric API / QSL / Forge version: Forge 47.2.17

Other mods: Only Moonlight Library and Spelunkery are installed.

Logs: debug.log latest.log *launcher_log and hs_err do not exist.

To Reproduce: Steps to reproduce the behavior. Format it as a numbered list of steps.

  1. Install specified versions.
  2. Create new world.
  3. Obtain a Magnetic Compass.
  4. Place down a Magnetite Block.
  5. Try to leave the range specified in the config. The Magnetic Compass will not return to normal.
  6. Place down a new Magnetite Block. The attraction will not switch.
  7. Break that new Magnetite Block and give yourself another compass. Notice that upon returning to the original block, attraction will not start until around 30 blocks away.

Expected behavior: A clear and concise description of what you expected to happen.

AstralOrdana commented 7 months ago

this is just the nature of game events, hence why the shift-right click function of the magnetic compass is to clear the current magnetite

CraftyZombie commented 6 months ago

I'm confused. This is or isn't intended behavior of the mod?

If the magnetic compass doesn't automatically refresh its magnetite attraction, then this effectively removes the purpose/appeal of the Lodestone block, does it not?