Closed joshwhite47 closed 8 years ago
What's happening here is that the previous print's layer Count is not clear. When gcode is uploaded directly to the box, the number of layer is not calculated (yet). So the previous count will show up.
The '-' is correct if that file a gcode upload vs. an astroprint sliced one.
And this is feature or bug...? Two years later Astrobox still not calculating total gcode layers... why? And we cannot remove watermark from timelapse videos with stupid layer counter without number :( there must be some special syntax in gcode for this?
If you use our slicer or print a second time, they layers will be there.
I will on less complicated parts (i understand what is the point of using your slicer). But I have very complicated parts, which cannot be sliced with your slicer for succesful print - srry. Than what?
valid point, it will ( or should ) pick up the number of layers when the first completed print is done. At some point we can add the layer counter to the astrobox analyzing task but at the moment is hasn't been a problem for most people.
And how AstroBox know about number of layers? Some added gcode from you slicer? Can i add this to my code by "hand" for my complicated prints? I am slicing with Simplify3D, i need diff. speed for each layer, diff. temp for each layer, diff. endpoints for each layer and many more setting "per layer based" and really want create nice timelapses.
edit: you mean - if i print same gcode second time, i will see total layer number?
I have the same problem. I would like to see the amount of layers too. Also the calculated time to print is way off in the beginning.
I would really like to see this too, knowing how many layers are remaining is pretty important. I would be happy if I could simply add it to my own gcode to have Astroprint use. Also, knowing what layer a print is on and how many are remaining would make the calculated print error less annoying.
Printing screen shows the incorrect number of total layers.
Also had this issue... same slic3r settings but different stl.