Open Bluscream opened 3 weeks ago
Uncooked editor assets have a lot of editor-only data which is stripped when cooking, some parts of it might be restored, but full "uncooking" is really complicated. If you are looking to add versioning information to an unversioned uncooked asset, that should be simpler
Do you know of an alternative way to load uasset + uexp files that have been "unpaked"?
So i can easily convert unversioned asset files into versions that can be loaded by the unreal editor