Describe the bug
A clear and concise description of what the bug is.
When interacting with the rings the planets rotate based on the block representing them on the console interface. When you let go of the rotate key (A/D) then the planet will travel around to it's new updated position.
However if while rotating one planet you instead pressed to switch to another ring (W/S) then only the new planet will have it's position updated when you release the rotate.
This means that if you do this too much the blocks on the console won't sync up to where the planets are located on the SolarSystem which can make it harder to solve the puzzle.
On testing it is observed that any further adjustments made to the new position will cause the planet to correct itself to the representation on the console rotating all the way around to where it now should be located.
To Reproduce
Steps to reproduce the behaviour:
Got to Puzzle Test Map
Switch to the Orbital Map
Interact with the DT_SolarSystem_EnvPuzzle_Test
Hold down key to rotate any of the planets
While holding down the rotate key switch to another ring
Release the rotate key and only the current planet will update it's new position, if moved, and not the one you were previously just rotating.
Expected behaviour
A clear and concise description of what you expected to happen.
When rotating the planets they should update their position the moment I'm no longer rotating them. So if I start from the inside or outside, continue to hold down the rotate key, and then move through the rings to put the blocks on the console in a row all the planets should move to be in a line.
Actual behaviour
A clear and concise description of what you encountered.
After attempting to put all the planets in a row without releasing the rotate key only the last planet moved to the updated position requiring to go through each of the other planets and readjust them.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
OS: Windows 10 Enterprise
Version 22H2
Additional context
Add any other context about the problem here.
Describe the bug A clear and concise description of what the bug is.
When interacting with the rings the planets rotate based on the block representing them on the console interface. When you let go of the rotate key (A/D) then the planet will travel around to it's new updated position. However if while rotating one planet you instead pressed to switch to another ring (W/S) then only the new planet will have it's position updated when you release the rotate.
This means that if you do this too much the blocks on the console won't sync up to where the planets are located on the SolarSystem which can make it harder to solve the puzzle. On testing it is observed that any further adjustments made to the new position will cause the planet to correct itself to the representation on the console rotating all the way around to where it now should be located.
To Reproduce Steps to reproduce the behaviour:
Expected behaviour A clear and concise description of what you expected to happen.
When rotating the planets they should update their position the moment I'm no longer rotating them. So if I start from the inside or outside, continue to hold down the rotate key, and then move through the rings to put the blocks on the console in a row all the planets should move to be in a line.
Actual behaviour A clear and concise description of what you encountered.
After attempting to put all the planets in a row without releasing the rotate key only the last planet moved to the updated position requiring to go through each of the other planets and readjust them.
Screenshots If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context Add any other context about the problem here.