Closed fengyuan213 closed 1 year ago
I used this function to set skill
Hi !
Are you using the tool via its own launcher or as a mod? I will test this action on my side to see if I have the same behavior.
Launcher, I haven't tried as a mod
Well after testing, I don't have the game blocked but the levels are not saved with ALL and None. @Astropilot is on the subject ;)
Hi @fengyuan213 ,
From what I see on your screen you tried to use the "All", unfortunately this one is not supposed to be available and does not work. Normally it is not supposed to block the game (just do nothing) but for the moment don't use it. I'm going to release a new version of the cheat later today and I'll incorporate a fix to make the "All" work properly.
Thanks verymuch
Hi @fengyuan213 ,
The choice of "All" has been corrected in the last https://github.com/Astropilot/ValheimTooler/releases/tag/v1.7.0!
With tooler injected, when I try to quit the game, the game stuck on an infinite black screen, when I force a shutdown of the game and restart, the player data is not saved. Here is player.log
12/30/2022 01:40:50: Shuting down NullReferenceException: Object reference not set to an instance of an object at Skills.Save (ZPackage pkg) [0x00036] in <35c0f7aa1999477788815a7bf78200d7>:0 at Player.Save (ZPackage pkg) [0x0036b] in <35c0f7aa1999477788815a7bf78200d7>:0 at PlayerProfile.SavePlayerData (Player player) [0x00006] in <35c0f7aa1999477788815a7bf78200d7>:0 at Game.SavePlayerProfile (System.Boolean setLogoutPoint) [0x00017] in <35c0f7aa1999477788815a7bf78200d7>:0 at Game.Shutdown () [0x0001a] in <35c0f7aa1999477788815a7bf78200d7>:0 at Game.Logout () [0x00009] in <35c0f7aa1999477788815a7bf78200d7>:0 at Menu.Logout () [0x0001b] in <35c0f7aa1999477788815a7bf78200d7>:0 at Menu.OnLogoutYes () [0x0002c] in <35c0f7aa1999477788815a7bf78200d7>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in :0
at UnityEngine.UI.Button.Press () [0x0001c] in <67859b8eac9e4f3b99606821e32b26c6>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <67859b8eac9e4f3b99606821e32b26c6>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <67859b8eac9e4f3b99606821e32b26c6>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) [0x0006c] in <67859b8eac9e4f3b99606821e32b26c6>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update()12/30/2022 01:40:50: FOund selected Button_yes