Closed scheissegalo closed 10 months ago
I've used this "Ground" class from Gungnir mod: LINK to add another window "Terrain Shaper":
GUILayout.Label("Terrain Editing"); GUILayout.Label("Radius: " + radius.ToString("F1")); radius = GUILayout.HorizontalSlider(radius, 1f, 50f); GUILayout.Label("Depth: " + depth.ToString("F2")); depth = GUILayout.HorizontalSlider(depth, 1f, 10f); GUILayout.Label("Strength: " + strength.ToString("F2")); strength = GUILayout.HorizontalSlider(strength, 0.001f, 0.1f); if (GUILayout.Button("Flatten")) { Ground.Level(Player.m_localPlayer.transform.position, radius); } if (GUILayout.Button("Lower")) { Ground.Lower(Player.m_localPlayer.transform.position, radius, depth, strength); } if (GUILayout.Button("Rise")) { Ground.Raise(Player.m_localPlayer.transform.position, radius, depth, strength); } if (GUILayout.Button("Reset")) { Ground.Reset(Player.m_localPlayer.transform.position, radius); }
you might want to add it + wind settings, nice feature and makes the tool complete :D
Feature added in the new release! https://github.com/Astropilot/ValheimTooler/releases/tag/v1.9.0
I've used this "Ground" class from Gungnir mod: LINK to add another window "Terrain Shaper":
you might want to add it + wind settings, nice feature and makes the tool complete :D