Closed Fingon00 closed 1 month ago
Gonna be busy today (playing IRL TI4) so can't respond thoroughly, but I concur with these thoughts.
Yeah color makes sense to me.
My thought for adding population cubes and influence discs is to just fill the empty list slots with the player color in the tile dictionary on the board.
science_pop = ["blue", "empty"] influence_disc = ["blue]
Something like that. Easy to match it to the player and then its a quick check for which color cube and influence disc needs to be rendered in the picture. Curious what you think.
Otherwise this is awesome! Board picture looks great.
I figure we'll need to sorta build a json for each specific tile, which contains such info as what defenders it has, what planets (in planet could be contained x,y cord, type, whether its currently occupied), what wormholes it has, etc. which we can load into the games tile dictionary when the tile is initially placed.
Looks like Pat has that completed already in his sectors JSON file. When the tile is actually picked and placed then it can open the sectors JSON file and load that into the gamestate board.
Ah cool I just found that sector json file (looks like it may need some comma's lol though). Yeah that's what I was envisioning. I'll see if I can make my methods load those into the game map, and I'll see if I can add an /add /remove population command
Couple of thoughts, I was going to work on this specifically this weekend but looks like you got a bit of a head start!