tis what it tis : snap points for all ships, following a general clockwise scheme. Orbitals tend to end up in the middle of the hex, near where the AI/monoliths will be placed.
Still not sure what to do about nebulas. They're essentially three-hexes-in-one, and they will require movement of their own. I think we just shouldn't include them as a possible tile pull for early versions.
tis what it tis : snap points for all ships, following a general clockwise scheme. Orbitals tend to end up in the middle of the hex, near where the AI/monoliths will be placed.
Still not sure what to do about nebulas. They're essentially three-hexes-in-one, and they will require movement of their own. I think we just shouldn't include them as a possible tile pull for early versions.