Open bradleysigma opened 1 month ago
Hazardous explores now only have the "because mech" button if there's a mech, otherwise the "kill infantry" button. However, if both are present, the bot does mention that killing the infantry is an option.
Not quite done reviewing, but have a lot of IRL stuff to do today. I think these changes are generally well-intentioned, but am unsure if they help more than they harm.
Love these changes
Holy big PR lol
This updates the wordings for some bot communications. In particular, it removes quite a few acronyms/initialisms/abbreviations, and replaces some informal terms with more formal ones.. There are several reasons that this is important
cc
, meaning "command token", is a term that came from TI3; it no longer makes sense in TI4.QDN
with, for example, Google won't bring up many TI4 relevant results, whileQuantum Datahub Node
will.This also splits the "kill infantry or have mech" buttons for some hazardous exploration cards into two separate "kill infantry" and "have mech" buttons. This shouldn't affect any interactions that rely solely on button IDs. However, if the interaction relies on the button label or the parent message text, or similar, that might need fixing.