Athari / XnaConvert

Utility for converting XNA XNB files (Texture2D to PNG images) [New BSD]
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Error when i try load monogame xnb files #8

Closed androidgtafan closed 9 years ago

androidgtafan commented 9 years ago

Hello! I want to edit android game xnb files. It seems that this xnb files was build by monogame studio. When I try to convetr them to png ther is error: Content loader for 'FDS' with version '4' not found. Please, help me.

Athari commented 9 years ago

Could you provide a sample file?

I think MonoGame uses the same format as the latest XNA (considering it relies on XNA content pipeline), but I'm not sure. There could be differences between platforms.

androidgtafan commented 9 years ago

Thanks for fast answer. Yes, of course. This is original file https://mega.co.nz/#!yMtSlDAT!0AfDhAL8SQ06Pct0GH8f2Nv2GMeEffYo0sROX9H1ZKA and I try to decomress it with StarKit13c and get this https://mega.co.nz/#!yckSQCqJ!Rs9Y8vrGvFP8bawBKcv2hdXJ5G_Uv192F1mc6kCgbr8

StarKit13c link http://stardrivegame.com/forum/viewtopic.php?p=42356

Athari commented 9 years ago

The error message says:

Failed to save file. Error loading "1.xnb". Cannot find ContentTypeReader Fds.Framework.Content.Texture2DReader, Fds.Framework.

It means that the game uses custom content format which is specific to that game. Alba.XnaConverter supports only files created using defult content pipeline, because custom content can contain absolutely any data.

If the game isn't protected, it should be possible to load its libraries into your own application and try reading the files, but it's out of scope of this tool, sorry.