Description: Implement environmental damage (based on damage type). Falling will need special treatment as it depends on the amount of blocks fallen.
Purpose: Currently the system does not modify environmental damage. This leads to falling, drowning, lava, and suffocating not having any consequences because of the high amount of health.
Description: Implement environmental damage (based on damage type). Falling will need special treatment as it depends on the amount of blocks fallen.
Purpose: Currently the system does not modify environmental damage. This leads to falling, drowning, lava, and suffocating not having any consequences because of the high amount of health.