Open Gordon-Dry opened 6 years ago
Experiencing the same without Kerbalism mod.
Just looping back to this after getting back into KSP.
Radio chatter continues with zero commlink connection, and even a single Kerbal on eva far from their craft.
Am using Kerbalism (+ KSP 1.10 Windows and a bunch of mods)
Taking a quick peek at the code, is the basic //Chatter section not first checking if(inRadioContact) like the other features are? The RemoteTech integration parts are/were, but nothing in the chatter section is. It's basically looking at button presses (for iva props) and crew counts, etc.
[edit] NVM! It looks like the one-way chatter from craft or individual kerbals still plays as intended, but there's no reply if there's no connection!
WAD.
Chatterer recognizes the loss of CommNet link and plays the void noise, but during the lack of a connection still the default chatters are played.
There is no exception in the log, it just happens.
It could' be because I use Kerbalism? (the new version no more has the "signal feature", so it works with stock CommNet)