Atlantiss / NetherwingBugtracker

Official bugtracker for the Netherwing and Karazhan (2.4.3) realms.
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[NPC] Booty Bay Bruiser Behaviour #6360

Open Tereneckla opened 5 years ago

Tereneckla commented 5 years ago

Description: The behaviour of booty bay bruisers (and maybe also the ones in other goblin cities) is wrong. And I'm not even speaking about their aggro range of a fuck ton.

Current behaviour: Bruisers always use their ranged attack+knockback on player, even when they're able to walk up to them.

Only the base guards spawn, no swarming happens.

Expected behaviour: https://www.youtube.com/watch?v=JEPcg-Q-LC0

As seen throughout the whole video the bruisers should try to go to melee with the player. Also, a bruiser should spawn each time when a non-bruiser npc is attacked by a player at unfriendly or lower, as seen at 0:24.

Yes, the video is from wotlk, but there have been no changes to bruisers apart from adjusting their health, damage and level for new expansions.

Server Revision: 3157

Evolvee commented 5 years ago

image

this requires a core system to be implemented

Evolvee commented 5 years ago

as for the dismounting blast, recently I saw a clip from classic (sodapopin channel) where he was literally spammed to death by the dismounting blasts and hit for 50, but he couldnt move because he was permanently "blasted to a wall".

Evolvee commented 5 years ago

the aggro range... i increased that intentionally to eliminate safe spots in booty bay

Tereneckla commented 5 years ago

https://www.twitch.tv/videos/479238145?t=08h25m30s

Here I found your clip of the streamer being wallblasted to death, this seemed to happen because he attacked from an unreachable spot and then being knocked to a hard reachable spot.

https://www.twitch.tv/videos/479238145?t=05h50m20s

This happened a few hours earlier. The guard can path to him from the start and does so.

Also, let me repeat: I don't care how often they do the knockback shot, I want them run into melee when they can.

DaedalusMachina007 commented 5 years ago

You want them to melee so that people can gank newbies with a ranged attack before dropping aggro and laughing about it?

Leave the behavior as-is and maybe increase the damage along with adding a root and some nasty debuffs/dots to prevent stealthing/vanishing. I don't see any reason to nerf guards in neutral areas.

Godmatik commented 3 months ago

Rev 4018 - still an issue This also affects the bruisers at Ratchet, Everlook, and Gadgetzan

  1. They will run up to you but they never actually melee you, they just keep spamming their ranged shots.
  2. In addition, as noted in #4938 they can not path into water
  3. Additional bruisers will not spawn but they should when you attack a non-bruiser NPC in one of these towns.

They are aggroing/swarming the offender just fine though from what I can see, honestly their aggro range might be too big currently.

bootybay