Open Firroth opened 4 years ago
There's plenty of issues with this fight too: like the ceiling crashing/cave in right after an earthquake instnatly killing several people, or Magtheridon being able to attack while he is temporarily banished from the cube clicks (and not gaining + % damage taken debuff).
did you lose all data from later 2.0 revisions? I mean there is a lot of unusual issues that weren't present on NW. How do you manage to broke perfectly working encounter ?)))
https://i.imgur.com/lJ8F86t.jpg
Start the fight, wait for all channelers to reach the entrance.
Reset somehow.
They all run back, but the one at the entrance will be at his home position very quickly.
Engage the channeler at the entrance before the others reach their home position.
The others will still run to their home position, then instantly run back to the players.
After a short while, they will start their channel animation.
I'm not sure how it could happen under normal raid circumstances though.
3. The Cube issues need to be tested by 6 players at some point. It would be better to make a new report. See next post.
Just tested the +100% damage bug while banished mentioned in the comments and it works just fine.
Only the initial issue is valid.
Rev 4016 still an issue.
Have them evade despawn upon encounter end to fix.
Current behaviour: When starting the fight, random channelers enter combat for a couple of seconds, and then simply break - they stop fighting/attacking the tank/players and restart their visual channeling on magtheridon of their beam. Which means, they don't deal dmg, nor use their skills but can be attacked like some training dummy. 2 out of 5 were in such state for us yesterday.
Expected behaviour: They should stop channeling and fight the players and use their skills.
Server Revision: