Closed StailGot closed 8 years ago
Hi @andystanton. Thanks for fast response. Patch applied, and all tests correct now.
Thanks @StailGot.
I've published a new major version of linter-glsl
as this change breaks compatibility with some previously supported (though unofficial) shader filename patterns.
Hi @StailGot, thanks for the PR!
I think it's the right thing to do to drop the
.(v|f|g).glsl
,_(v|f|g).glsl
,.(v|f|g)sh
and.(v|f|g)shader
file extensions but this has made the tests fail because there were tests for each of the file extensions.Here is a patch that fixes the broken tests and adds in new ones for tese, tesc and comp shaders: https://gist.githubusercontent.com/andystanton/fc2efb9e9884cc7c5c60/raw/d7b6e429c09d4e94da5266a6feb1d15ecd113ee1/test-fixes-23.patch
You can run the tests locally with
apm test
.