Closed dotModded closed 8 years ago
Hi @dotModded
tl;dr this is fixed in linter-glsl 2.0.1 so if you upgrade .vsh
and .fsh
files will lint again.
Removing support for .vsh
and .fsh
files was intentional - the glslangValidator docs state that valid shader filename extensions are:
.vert - a vertex shader .tesc - a tessellation control shader .tese - a tessellation evaluation shader .geom - a geometry shader .frag - a fragment shader .comp - a compute shader
So extensions other than these got dropped in linter-glsl 2.0.0.
However, I then realised this was a bad idea and many projects use different shader filename extensions so I added support back for the extensions that were in 1.0.x and a couple of new ones.
The list of supported extensions can be found here
Cheers,
-Andy
.glsl files are also Unknown
Sorry never mind. just needs a .f. or .v.
Unknown shader type for vsh and fsh files