AtomicAcidbath / Glide64

Automatically exported from code.google.com/p/glidehqplusglitch64
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"Rice" format crash PJ64 v1.6 & Mupen64 #103

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Using latest official Glide64 WIP
---------------------------------
When "Rice" format is checked, PJ64 v1.6 and Mupen64 will crash when loading a 
rom.  It doesn't happen to 1964.

If "Rice" format is unchecked, it works without problem except PJ64 v1.6 will 
crash after closing a rom (if I use my compiled version, it doesn't happen in 
PJ64 v1.6 - compile settings different?).
- checking "Rice" format in previous build doesn't crash both emulators.

Original issue reported on code.google.com by pokefan0...@gmail.com on 19 Jun 2010 at 4:28

GoogleCodeExporter commented 9 years ago
It's rather OS compatibility issue. I have no problems with hi-res textures on 
any emu. I did not touch hires textures code lately.

Original comment by gon...@ngs.ru on 20 Jun 2010 at 4:57

GoogleCodeExporter commented 9 years ago
BTW, try to use the wrapper from the previous WIP build. May be new wrapper 
build causes the crashes.

Original comment by gon...@ngs.ru on 20 Jun 2010 at 4:59

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
>>Anyway, if it works on your system then it has nothing to do wth your code.
I don't use the wrapper, so I can't be sure that it works correct.

Original comment by gon...@ngs.ru on 21 Jun 2010 at 6:09

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
After going thru' all the testing, below is my final comment on this issue:

1.  Mupen64 will crash when loading rom with "Rice" format checked
    - Official WIP or my compiled version
    - it will not crash using NapalmWX_R1.1 or specifically its GlideHQ
2.  PJ64 v1.6 will crash after closing rom using Official WIP whether "Rice" 
format is checked or not.
    - it will not crash using my compiled version
3.  My 1964 will not crash using Official WIP or my compiled version

It could be core issue or just different in compilation settings.  Anyway, if 
your Glide64 plugin(Windows version) does not crash the emu then you may 
proceed to close this issue as invalid.

Thanks

Original comment by pokefan0...@gmail.com on 11 Jul 2010 at 7:39

GoogleCodeExporter commented 9 years ago
Still the same for the latest official WIP.

Original comment by pokefan0...@gmail.com on 19 Jul 2010 at 8:02

GoogleCodeExporter commented 9 years ago
Instant crash or after a certain amount of textures load?

if its at a certain amount of textures the issue is the lack of Large Address 
Aware support in PJ64/Mupen64.

Original comment by danialho...@gmail.com on 13 Sep 2010 at 3:53

GoogleCodeExporter commented 9 years ago
It has nothing to do with Large Address Aware.
It is just something weird with Mupen64/PJ64.
Anway, my WIP works well on my 1964mod and PJ64.
So, I don't really care about Mupen64.

Gonetz,
Pls close this issue.

Original comment by pokefan0...@gmail.com on 13 Sep 2010 at 4:26

GoogleCodeExporter commented 9 years ago
No longer required.
You can close as invalid.

Original comment by pokefan0...@gmail.com on 24 Nov 2010 at 11:03

GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 11 May 2011 at 11:50