AtomicAcidbath / Glide64

Automatically exported from code.google.com/p/glidehqplusglitch64
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Golden Eye #107

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
James Bond hair turn white for a second during intro cutscene just before 
actual gameplay (image2).

Original issue reported on code.google.com by pokefan0...@gmail.com on 7 Jul 2010 at 5:25

Attachments:

GoogleCodeExporter commented 9 years ago
Forgot to mention it happens on Mupen64 using latest Official WIP and fb get 
info set to 1 - same issue.

Original comment by pokefan0...@gmail.com on 18 Jul 2010 at 10:57

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
At the intro menu, you can see vertical line across the centre of Bond's 
portrait(image2-3) while it is okay in image2a-3a(1964Video).

At the intro cutscene, the far distance blue fog is missing(image4-5) while it 
is visible in image4a-5a(1964Video).

The truck entering the tunnel has transparency problem(image5) where the tunnel 
vertical yellow stripe should be behind the truck(image5a from 1964Video).

Part of the coarse ground texture in front of Bond's pistol is missing(image5) 
and will appear as you move Bond whereas it is never missing in 
image5a(1964Video).

Original comment by pokefan0...@gmail.com on 27 Jul 2010 at 2:19

Attachments:

GoogleCodeExporter commented 9 years ago
if you remove "depth_bias = 40" from its ini, it will fix the transparency 
problem(image5b).  But the truck is still blue instead of its surrounding (blue 
fog / layer applied on wrong sprite?).

Original comment by pokefan0...@gmail.com on 27 Jul 2010 at 8:15

Attachments:

GoogleCodeExporter commented 9 years ago
if you uncheck fog, the truck is green color showing fog was applied on the 
truck but missing from its surrounding area.

Original comment by pokefan0...@gmail.com on 27 Jul 2010 at 3:47

Attachments:

GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 4 Oct 2010 at 12:08