AtomicAcidbath / Glide64

Automatically exported from code.google.com/p/glidehqplusglitch64
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Bomberman64 - missing or incomplete transition effect #108

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Using Jabo plugin, you can see the intro cutscene transition effect while 
glide64 plugin is either missing or incomplete transition effect.

See attached images from Jabo plugin.

Original issue reported on code.google.com by pokefan0...@gmail.com on 7 Jul 2010 at 12:43

Attachments:

GoogleCodeExporter commented 9 years ago
Using Glide64 WIP (HWFBE version) + r150 on PJ64 v1.6 & 1964
------------------------------------------------------------
1. The 1st time you run this game on PJ64 or 1964, 
   a. the transition effect for image1 is black screen(i.e. image2).  
   b. For image3, the transition effect is image2 minus bg(i.e. black).  
   c. For image5, the transition effect is black screen(i.e. image6).
   d. For image7, the transition effect is image6 minus bg(i.e. black).

2. The subsequent start of this game within the same emu session,
   a. the transition effect for image1 is image4 minus bg(i.e. black).  
   b. For image3, the transition effect is image2 minus bg(i.e. black).  
   c. For image5, the transition effect is image8 minus bg(i.e. black).
   d. For image7, the transition effect is image6 minus bg(i.e. black).

The transition effect is grabbing the wrong image or screen capture or caching 
issue.

Original comment by pokefan0...@gmail.com on 7 Jul 2010 at 9:45

GoogleCodeExporter commented 9 years ago
setting fb_get_info on Mupen64 shows correct transition effect (grabbing 
correct image).

Is it possible to implement the fix in glide64 itself instead of the emu?
If not, please close this issue as invalid.
Thanks

Original comment by pokefan0...@gmail.com on 8 Jul 2010 at 4:05

GoogleCodeExporter commented 9 years ago
>Is it possible to implement the fix in glide64 itself instead of the emu?
No. This is the case, when there is no way to detect frame buffer usage on 
plugin's side. Only emu knows that frame buffer content will be copied 
somewhere and fb_get_info designed specially to inform the plugin about it, so 
it fill frame buffer area with correct image.

Original comment by gon...@ngs.ru on 9 Jul 2010 at 12:25