AtomicAcidbath / Glide64

Automatically exported from code.google.com/p/glidehqplusglitch64
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Deadly Arts - distorted graphics (character face) #111

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Start the game and go to "PAK MENU".
Choose "LOAD" + "CREATE" fighter and the face of the fighters become distorted 
(image01).
When you choose "EXIT", the characters' face return to normal again (image02).

Original issue reported on code.google.com by pokefan0...@gmail.com on 16 Jul 2010 at 3:56

Attachments:

GoogleCodeExporter commented 9 years ago
Forgot to mention it happens on latest official WIP on Mupen64 as well.
Actually the other body parts and clothing are affected as well.

Original comment by pokefan0...@gmail.com on 16 Jul 2010 at 4:03

GoogleCodeExporter commented 9 years ago
The easiest way to test is start the game, select "Practice" at image3 then 
press START at image 4.  You should see distorted graphics in image1 and it 
will normalize when you try to exit.  It seems to toggle between pressing B and 
A.

Still happening on Mupen64 using latest Official WIP.

Original comment by pokefan0...@gmail.com on 19 Jul 2010 at 12:24

Attachments:

GoogleCodeExporter commented 9 years ago
If you set "clip_zmin = 1", the fighters from previous frame when selecting 
"Practice" & "Start" will not appear.  
The text for "Create", "Load" or "Exit" is no longer block(image2-5).

You may close this issue.

Original comment by pokefan0...@gmail.com on 13 Sep 2010 at 7:18

Attachments:

GoogleCodeExporter commented 9 years ago
This game has been fixed by "clip_zmin = 1", please close this issue.

Original comment by pokefan0...@gmail.com on 15 Oct 2010 at 8:09

GoogleCodeExporter commented 9 years ago
The ini fix is sufficient for this issue.
You may close this issue.

Original comment by pokefan0...@gmail.com on 24 Oct 2010 at 2:56

GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 25 Oct 2010 at 5:37